# Artiste Technique / Technical Artist

**Company**: Electronic Arts
**Location**: Vancouver
**Work arrangement**: hybrid
**Experience**: mid
**Job type**: full-time
**Salary**: $104,500 - $142,800 CAD
**Category**: Engineering
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/en_US/careers/JobDetail/Technical-Artist/213646
**Canonical**: https://yubhub.co/jobs/job_f7ab04b3-4fa

## Description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.

At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we’re driven by quality - in the games we create, and in the studio we’ve built.

We’re looking for a Technical Artist with a strong focus on tools and pipeline development to help scale content production for a AAA environment. You’ll work at the intersection of art and engineering, building robust, scalable workflows that enable teams to deliver high-quality content efficiently. Partnering closely with artists, designers, and engineers, you’ll identify bottlenecks, develop production-ready solutions, and drive improvements across the content pipeline

Responsibilities:

- Design, develop, and maintain tools that support production workflows.

- Debug and resolve pipeline issues across multiple stages of development.

- Automate repetitive tasks to improve efficiency and reduce human error.

- Collaborate with artists to identify workflow challenges and implement practical solutions.

- Document tools and provide support to content teams.

Skills We Look For:

- 3-5 years of experience developing production-ready tools and pipelines for game development or a closely related field

- Strong scripting/programming skills (e.g., Python, C#, or similar)

- Experience building tools in DCC applications (e.g., Maya, Blender, Houdini)

- Familiarity with game engines (e.g., Unity, Unreal) and asset integration workflows

- Solid understanding of art production pipelines and real-time constraints

- Experience with version control systems (e.g., Git, Perforce)

- Problem-solving mindset with the ability to balance technical constraints and artistic goals

- Strong communication skills and ability to work across disciplines

## Skills

### Required
- game development
- pipeline development
- technical artist
- scripting/programming
- DCC applications
- game engines
- asset integration workflows
- version control systems
- problem-solving
- communication
