# Character Artist - EA Sports UFC

**Company**: Electronic Arts
**Location**: Vancouver, British Columbia
**Work arrangement**: hybrid
**Experience**: mid
**Job type**: temporary
**Salary**: $77,700 - $107,900 CAD
**Category**: Design
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/en_US/careers/JobDetail/Character-Artist-EA-Sports-UFC/216159?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_f18d7dc4-ef4

## Description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA SPORTS™ FC soccer, NHL® hockey, and EA SPORTS UFC.

As a Character Artist, you will play a key role in creating the high-quality characters that bring our games to life. You will combine strong artistic fundamentals with technical expertise in modeling, sculpting, texturing, and material creation to deliver authentic, visually compelling characters at the quality bar expected of EA SPORTS.

Working as part of the EA SPORTS Characters team, you will create and develop characters using a combination of scan data, photography, reference material, and traditional 3D workflows. Your work will span character likeness, heads, bodies, hair, clothing, headgear, and a wide variety of character accessories and customization content.

You will collaborate closely with Character Art, Technical Art, Animation, Rigging, Production, and other partner teams to ensure characters not only look exceptional but also perform successfully in-game. You will contribute throughout the production process, from initial asset creation and iteration through integration, polish, and final quality.

You will report to the project Development Director and contribute to our ongoing goal of raising the visual quality, authenticity, and player experience of EA SPORTS characters.

Responsibilities:

- Create high-quality character likeness and anatomy

- Develop realistic skin, hair, clothing, and materials

- Work with scan data, photography, and traditional reference to create characters

- Collaborate with Character Art, Technical Art, Animation, Rigging, Production, and other teams

- Contribute to the production process from initial asset creation to final quality

Qualifications:

- 1+ years of professional experience creating characters for games or a related industry

- Strong skills in high-fidelity 3D modeling and digital sculpting

- Proficiency with industry-standard tools such as Maya, ZBrush, Photoshop, and Substance Painter

- Strong understanding of human anatomy, proportion, form, and likeness

- Experience creating photorealistic characters and materials

- Strong knowledge of PBR texturing and material workflows

- Experience working within a modern, content-driven game engine

Benefits:

- Competitive salary ($77,700 - $107,900 CAD)

- Vacation time (3 weeks per year)

- Sick time (10 days per year)

- Extended health/dental/vision coverage and basic life insurance

## Skills

### Required
- 3D modeling
- digital sculpting
- texturing
- material creation
- Maya
- ZBrush
- Photoshop
- Substance Painter

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/en_US/careers/JobDetail/Character-Artist-EA-Sports-UFC/216159?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
