# C++ Generalist Software Engineer Co-op

**Company**: Electronic Arts
**Location**: Vancouver, British Columbia
**Work arrangement**: hybrid
**Experience**: entry
**Job type**: internship
**Category**: Engineering
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/pl_PL/careers/JobDetail/C-Generalist-Software-Engineer-Co-op-FC/216231?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_f13535f6-1bd

## Description

Electronic Arts is seeking a C++ Software Engineer Co-op to join their world-class paid internship experience. The internship will last for 8 months, starting in May 2027, based out of their office in Burnaby.

Responsibilities:

- Work with the game's UI tech stack.

- Design, implement, debug, and maintain code for game features and/or components.

- Communicate with engineers from across the company to deliver the next generation of online features for both established and not-yet-released games.

- Collaborate with different teams of technical and non-technical game developers, locally and remotely.

Requirements:

- Legally authorized to work in Canada for the entire internship (visa sponsorship is not available).

- Enrolled in an accredited degree program and return to school for at least one semester following the internship with EA.

- Graduating in May 2028 or later, including the time needed to complete the internship.

- Relocation support may be available if specific eligibility criteria are met.

Education & Experience:

- Currently pursuing a degree in Computer Science, Software Engineering, or a related technical discipline.

- Entry-level experience; prior internship, coursework, or relevant personal or academic projects.

Qualifications:

- Solid foundational understanding of modern C++ (object-oriented design, memory management, pointers/references, standard library data structures, and algorithms).

- Understanding of standard code formatting, syntax conventions, and the importance of build stability.

- Ability to systematically trace logic errors, inspect variable states, and leverage standard IDE debugging tools.

Desired Qualifications:

- Conceptual understanding of unit testing, integration tests, and local functional verification before submitting code.

- Basic hands-on experience with version control systems (Git or Perforce).

- Hands-on personal projects, academic game projects, game jam submissions, or familiarity with modern game engines.

Soft Skills:

- Investigates feature requirements by consulting team members and documents findings clearly.

- Tracks task progress and keeps leads and buddies informed on status and blockers in a timely manner.

- Follows the code review process and incorporates feedback into revisions.

Benefits:

- Comprehensive approach to benefits, focusing on physical, emotional, financial, professional, and social well-being.

- Packages tailored to local needs, may include healthcare, mental health support, retirement funds, paid and family leaves, free games, and more.

Application Information:

- Clearly indicate expected graduation date in resume.

- Apply with examples of projects, games, or tools made major contributions to (links welcome).

- Describe role in projects and submit a cover letter explaining interest in the team and position with EA.

## Skills

### Required
- C++
- object-oriented design
- memory management
- standard library data structures
- algorithms
- debugging

### Nice to have
- unit testing
- integration tests
- version control systems
- game development
- game engines

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/pl_PL/careers/JobDetail/C-Generalist-Software-Engineer-Co-op-FC/216231?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
