# Technical Artist

**Company**: Keywords Studios
**Location**: Gateshead, England
**Work arrangement**: remote
**Job type**: Contract
**Category**: Game Development
**Industry**: Technology
**Wikidata**: https://www.wikidata.org/wiki/Q64141679

**Apply**: https://jobs.workable.com/view/3W9d5xrZCz5MsBPUSHTgz1/remote-technical-artist-in-gateshead-at-keywords-studios?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_efffcca4-5a0

## Description

d3t, part of the Keywords Studios Group, is a videogame technology and creativity studio that works on multiple exciting projects. They are looking for a Technical Artist to help establish and maintain project art pipelines, support the art and animation team, and ensure artwork meets performance guidelines.

The Role - Technical Artist: The Technical Artist will be responsible for helping to establish and maintain project art pipelines from inception and throughout the project life-cycle. They will support the art and animation team requirements and assist with resolving technical issues. The Technical Artist will also assist with creating and integrating in-house toolsets, ensure artwork hits memory and frame rate guidelines, and collaborate with artists to improve asset performance.

Responsibilities:

- Establish and maintain project art pipelines

- Support art and animation team requirements

- Assist with resolving technical issues

- Create and integrate in-house toolsets

- Ensure artwork meets performance guidelines

- Collaborate with artists to improve asset performance

- Keep up to date with industry advancements and technologies

- Share knowledge with the art team

- Add to the library of tutorials, documents, and technical guides

- Advise the Senior Technical Artist of resourcing concerns and production risks

- Mentor other members of the Technical Art Team

Requirements:

- Enjoy the technical challenge and constraints of real-time game art

- Understanding of modern rendering, shading, and lighting techniques

- Excellent working knowledge and proficiency in Maya and/or 3DS Max and Python

- Strong communication and organisation skills

- Good understanding of the technical limitations of current console hardware

- Practical and methodical approach to technical and creative problem-solving

- Demonstrate dependability and commitment to projects and tasks

- Flexible and calm approach with the ability to adapt to change

- Ability to deliver quality work within fixed time constraints

- Good knowledge of current game development practices and terminology

Desirable skills:

- Knowledge of other scripting languages

- Knowledge of the Maya API and programming in C++ or C#

- Understanding of various other tools and software used in development

- Knowledge of Unreal Engine or Unity

- Knowledge of materials/shaders and a good understanding of a PBR workflow

- At least 1 published title

Benefits:

- 22 days holiday + 3 Festive Studio Closure + Bank Holidays

- Company Pension Scheme

- Flexible Working Hours

- Private Medical Insurance Scheme

- BUPA

- Anti-crunch ethos

- Professional, fun, and supportive working environment

- Free Parking

- Company Socials, Monthly Lunches + Annual d3t Events

- Breakout Areas

## Skills

### Required
- Maya
- 3DS Max
- Python
- game development
- real-time game art
- rendering
- shading
- lighting techniques
- performance profiling
- PBR workflow

### Nice to have
- scripting languages
- Maya API
- C++
- C#
- Unreal Engine
- Unity
- materials/shaders

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Source: [Apply at jobs.workable.com](https://jobs.workable.com/view/3W9d5xrZCz5MsBPUSHTgz1/remote-technical-artist-in-gateshead-at-keywords-studios?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
