# Technical Artist

**Company**: Keywords Studios
**Work arrangement**: remote
**Experience**: senior
**Job type**: contract
**Category**: Design
**Industry**: Technology
**Wikidata**: https://www.wikidata.org/wiki/Q64141679

**Apply**: https://apply.workable.com/j/AFB333BD61?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_ed7242a6-73f

## Description

At Keywords Studios, we are looking for an accomplished, enthusiastic, and self-motivated Technical Artist to join our team working on an exciting, new, and unannounced project.

A Technical Artist at Keywords Studios:

- Creates and maintains tools, scripts, and pipelines that help the art team produce high-quality visual content efficiently.

- Works closely with artists, designers, engineers, and other technical experts to identify technical issues, improve workflows, and support production needs.

- Helps the art team communicate technical requirements and constraints to the development team.

- Solves technical challenges creatively to maximise visual quality while staying within real-time performance and hardware limitations.

- Supports the creation, optimisation, and implementation of complex visual content, including materials, shaders, procedural assets, and VFX.

- Prototypes, develops, profiles, and implements procedural VFX, including particles, post-processing effects, shaders, and related visual systems.

- Contributes to pipeline development, optimisation, and best practices across content creation, integration, and performance.

- Drives the creation of complex procedural and physically based content, helping ensure assets are efficient, scalable, and production-ready.

Requirements:

- Proven experience as a Technical Artist or similar role on a commercial game development project.

- Strong understanding of real-time art production, optimisation, pipeline development, and technical problem-solving.

- Proficiency in scripting and other languages such as MAXScript, MEL, C#, Python, HLSL, GLSL.

- Good artistic eye, with the ability to balance visual quality, technical constraints, and performance requirements.

- Experience with VFX, materials, shaders, lighting models, tool development, optimisation, and pipeline development.

- Experience working with modern game engines such as Unreal Engine, Unity, or proprietary engines.

- Experience with art production tools such as Photoshop, Houdini, Substance Painter, Substance Designer, Maya, or 3DS Max.

- Familiarity with source control workflows, ideally Perforce.

- Ability to work collaboratively across disciplines and iterate quickly based on feedback.

Benefits: Only those with relevant working rights for Malaysia and Indonesia will be considered. Sponsorship and relocation are not being offered as part of this package.

## Skills

### Required
- MAXScript
- MEL
- C#
- Python
- HLSL
- GLSL
- Unreal Engine
- Unity
- Photoshop
- Houdini
- Substance Painter
- Substance Designer
- Maya
- 3DS Max
- Perforce

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