# UI Software Engineer - Scalable Platform

**Company**: Electronic Arts
**Location**: Stockholm, Stockholm County
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: temporary
**Category**: Engineering
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/ko_KR/careers/JobDetail/UI-Software-Engineer-Scalable-Platform/215618?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_ed672418-650

## Description

Electronic Arts is seeking a UI Software Engineer to join their team at DICE Stockholm. As a Software Engineer on the UI Engine team, you will contribute to the development and optimization of core UI systems that power Battlefield.

Working closely with senior engineers and cross-discipline partners, you will implement scalable solutions, improve runtime performance, and help strengthen the robustness of the UI platform. This role is ideal for an experienced engineer who enjoys systems-level challenges, performance work, and collaborating across technical domains.

Responsibilities:

- Implement and maintain engine-level UI systems and features.

- Analyze and improve CPU and memory performance in collaboration with senior engineers.

- Contribute to system refactoring and modernization efforts.

- Work with central tech and performance teams to validate and improve system behavior.

- Support debugging, profiling, and optimization efforts across the UI stack.

Example Work:

- Optimize runtime UI systems to improve CPU efficiency and memory usage.

- Investigate and resolve performance bottlenecks in collaboration with engine teams.

- Contribute to scalable system improvements driven by broader platform initiatives.

- Implement profiling hooks and diagnostic improvements.

Requirements:

- 4+ years of professional software engineering experience.

- Strong C++ skills and experience working in large codebases.

- Experience working with engine systems or central technology.

- Practical experience with CPU and memory profiling in real-time applications.

- Ability to work independently on well-scoped implementation tasks.

Highly Meriting:

- Experience working with UI systems.

- Experience in AAA game development.

- Familiarity with engine-level debugging and performance tooling.

## Skills

### Required
- C++
- software engineering
- engine systems
- CPU and memory profiling

### Nice to have
- UI systems
- AAA game development
- engine-level debugging and performance tooling

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/ko_KR/careers/JobDetail/UI-Software-Engineer-Scalable-Platform/215618?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
