# Sound Design Intern

**Company**: Electronic Arts
**Location**: Stockholm, Stockholm County
**Work arrangement**: hybrid
**Experience**: entry
**Job type**: internship
**Category**: Design
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/fr_CA/careers/JobDetail/Sound-Design-Intern/216299?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_e8c63f3d-10e

## Description

We are seeking a Sound Design Intern to join our team at EA Studios - DICE Stockholm. As a Sound Design Intern, you will work under the guidance of a Lead Sound Designer to create and implement sound designs for our games.

The internship is for 6 months, starting in late January 2027, and will be a hybrid arrangement with a minimum of 3 days onsite per week.

Responsibilities:

- Create content in line with existing designs and audio direction and implement it into the game using the Frostbite game engine.

- Refine the content and its supporting logic to ensure it is fit for purpose and improve quality, through playtesting and feedback sessions.

- Provide and respond to audio feedback and be an active mixer for your assets, and provide feedback on the title's overall mix.

Eligibility:

- You must be currently enrolled at a university or education provider in Sweden with a planned internship period.

- You are eligible to work in Stockholm, Sweden, without the need for visa/relocation support.

- You are available to commence a full-time 6-month placement at the end of January 2027.

Skills:

- Experience of designing sounds for interactive or linear media.

- Proficient skills with modern studio hardware, editing and designing techniques, and software such as Reaper, ProTools, Sound Forge, Waves, IzoTope RX.

- Desire to develop your game audio production, implementation, and engineering skills.

- Knowledge of audio middleware, e.g. WWISE, FMOD, Unreal, Unity are beneficial but not essential.

- Knowledge of graphical audio programming, e.g. Reaktor, Max-MSP, Pure Data, is beneficial.

Benefits:

- Competitive salary

- Opportunities for professional growth and development

- Collaborative and dynamic work environment

- Access to cutting-edge technology and tools

## Skills

### Required
- sound design
- Frostbite game engine
- audio production
- game audio implementation

### Nice to have
- WWISE
- FMOD
- Unreal
- Unity
- Reaktor
- Max-MSP
- Pure Data

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/fr_CA/careers/JobDetail/Sound-Design-Intern/216299?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
