# Senior Research Scientist (Neural Animation)

**Company**: Electronic Arts
**Location**: Vancouver, British Columbia
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: full-time
**Category**: Engineering
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/pl_PL/careers/JobDetail/Senior-Research-Scientist-Neural-Animation/216279?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_e72c6895-cc2

## Description

Electronic Arts is seeking a Senior Research Scientist to join its Animation research pillar and help pioneer the next generation of character animation technologies.

The goal is to build intelligent motion systems that breathe life into future virtual characters. As a Senior Research Scientist, you will lead the charge in translating complex neural network architectures into in-game responsive runtime behaviors, crafting high-impact simulation and generative-motion models that turn academic science into practical, expressive creations.

Responsibilities:

- Develop novel ideas by researching and implementing solutions to complex challenges in video game animation.

- Pioneer applied research in Generative Motion, conceptualizing breakthrough algorithms and use cases that deliver expressive, player-facing animations running seamlessly on local hardware.

- Build compelling demos that highlight novel solutions for character animation and locomotion with a focus on integration into modern game engine technologies.

- Share impact by publishing work in peer-reviewed conferences and contributing to open-source projects.

Qualifications:

- Advanced research background in Computer Science, a STEM field, or equivalent practical experience related to game animation.

- Technical experience with Generative Models, Computer Vision techniques, model training, and inference.

- Practical experience turning ideas into functional prototypes or demos that showcase concepts in practice.

- Tooling proficiency with Python, ML frameworks (PyTorch or TensorFlow), game engines (Unity, Godot, Unreal, etc.), and experience with agentic frameworks.

- Combined experience of 7+ years between graduate degree research (PhD, Masters) and professional/research experience.

Benefits: Electronic Arts offers comprehensive programs focused on physical, emotional, financial, professional, and social well-being to support a sustainable lifestyle. Benefits packages vary by location but may include healthcare, mental health support, retirement savings, paid and family leaves, free games, and more.

## Skills

### Required
- Generative Models
- Computer Vision
- Python
- PyTorch
- TensorFlow
- Game Engines

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/pl_PL/careers/JobDetail/Senior-Research-Scientist-Neural-Animation/216279?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
