# Principal Materials Artist (Apex Legends)

**Company**: Electronic Arts
**Location**: Los Angeles, California
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: full-time
**Salary**: $133,500 - $186,400 CAD or $153,700 - $233,600 USD
**Category**: Design
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/en_US/careers/JobDetail/Principal-Materials-Artist-Apex-Legends/214789?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_e3a9ff26-6fb

## Description

We are looking for a Principal Materials Artist to join our Apex Legends team to establish, direct, and maintain a core material library and surfacing workflows. As a Principal Material Artist on the project, you will be working within a multidisciplinary group on new asset pipeline initiatives that will standardize and elevate our surfacing presentation.

Responsibilities:

- Co-develop new surfacing strategies and pipelines in collaboration with rendering, technical art, and craft experts.

- Build, curate, and maintain a high-quality shared material library.

- Help design material systems or layered materials with an understanding of complex surface interactions.

- Contribute to tools and pipelines leveraging subject matter expertise in Substance Painter/Designer, Houdini Copernicus, or other related DCC tools.

- Be a champion for technology that meets high-performance expectations and technical constraints.

- Help test and validate new rendering and lighting features.

- Build partnerships and collaborative efforts between multiple disciplines to achieve successful solutions.

Qualifications:

- 12+ years of professional game development experience.

- Portfolio demonstrating a wide range of high-quality materials and a mastery of PBR.

- Expert-level knowledge of Substance Painter and Designer.

- Direct production experience building shared material libraries that have been brought to market at a AAA scale and quality.

- Experience in live-service titles, seasonal content, cosmetics, or character customization systems is a plus.

- Experience collaborating with technical disciplines on standing up new pipelines.

- Capability to author materials or shaders as proof of concept or visual targets is a plus.

- Comfortable working with proprietary technology that ships on a wide range of platforms with performance as a top priority.

- Strong ability to clearly communicate, both verbally and in writing, create documentation, training materials, or mentoring junior artists.

Benefits:

- Competitive salary

- Paid time off

- Sick time

- Medical, dental, and vision insurance

- Life insurance

- Disability insurance

- 401(k) or retirement plan

- Bonus and equity eligibility

## Skills

### Required
- Substance Painter
- Designer
- Houdini Copernicus
- Physically Based Rendering
- Material Library Management

### Nice to have
- Live-service titles
- Seasonal content
- Cosmetics
- Character customization systems
- Shader authoring

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/en_US/careers/JobDetail/Principal-Materials-Artist-Apex-Legends/214789?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
