# Chef·fe d’équipe - Modélisation (Unreal)

**Company**: Ubisoft
**Location**: Montreal, QC
**Experience**: senior
**Job type**: full-time
**Category**: Game Development
**Industry**: Technology

**Apply**: https://jobs.smartrecruiters.com/Ubisoft2/744000141713809-chef-fe-d-equipe-modelisation-unreal-?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_e184996c-278

## Description

As a Team Lead - Modelling (Unreal) at Ubisoft Montreal, you will support the modelling team by guiding the production flow of 3D elements, maintaining quality standards, and helping artists deliver high-performance and visually consistent content in Unreal Engine.

You will work closely with artistic, level design, production teams, and external partners to support production objectives, optimise workflows, and guide artists through the different stages of production.

Key responsibilities:

- Guide the quality of 3D elements related to modelling, UV unwrapping, LODs, collisions, and integration flows

- Define and maintain visual guidelines and production documentation for modelling teams

- Collaborate with environment artists and level designers to establish efficient production flows

- Review and validate element requests while promoting the reuse of existing resources in the object bank

- Prepare and support artistic reviews to ensure visual and technical expectations are met

- Support externalisation and co-development teams by sharing workflows, guidelines, and production expectations

- Monitor and review the quality of elements produced by external partners throughout production

- Coordinate and manage Jira workflows for tracking internal and external elements

- Organise and maintain the object bank while supporting task distribution among teams

- Mentor and support junior artists through feedback, integration, and daily collaboration

Requirements:

- Good understanding of 3D modelling pipelines and real-time production flows

- Experience with real-time production constraints

- Knowledge of Unreal Engine and Blender, an asset

- Mastery of modelling flows including UV unwrapping, LODs, collisions, and optimisation practices

- Experience collaborating with multidisciplinary teams in art and production

- Ability to review elements and provide clear and constructive feedback

- Experience supporting or coordinating externalisation or co-development pipelines

- Proficiency in organising and tracking work using Jira

## Skills

### Required
- Unreal Engine
- Blender
- 3D modelling
- UV unwrapping
- LOD
- collisions
- optimisation
- Jira

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Source: [Apply at jobs.smartrecruiters.com](https://jobs.smartrecruiters.com/Ubisoft2/744000141713809-chef-fe-d-equipe-modelisation-unreal-?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
