# Senior Technical Artist (DCC/Tools) - UFC

**Company**: Electronic Arts
**Location**: Vancouver, British Columbia
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: full-time
**Category**: IT
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/es_ES/careers/JobDetail/Senior-Technical-Artist-DCC-Tools-UFC/215990?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_e0a6ea21-31e

## Description

Electronic Arts creates incredible entertainment experiences that inspire players and fans worldwide. Here, everyone is part of the story, part of a community that connects people globally. The EA SPORTS UFC franchise offers the electrifying spectacle and entertainment of MMA for over 20 million players across the globe.

As a Senior Technical Artist (TA), you will lead the development and implementation of cutting-edge pipelines, workflows, and technology innovations used by UFC content creators. You will act as a key strategic partner to development teams, driving the creation of shared, scalable, and forward-thinking solutions. Your responsibilities will extend beyond project execution to include mentorship, setting standards, and influencing technical direction.

**Responsibilities**

- Design and implement advanced tools, optimising complex pipelines, and providing expert-level support and guidance to artists and other technical artists.

- Lead the development and implementation of cutting-edge pipelines, workflows, and technology innovations.

- Act as a key strategic partner to development teams, driving the creation of shared, scalable, and forward-thinking solutions.

- Mentor and provide technical leadership to junior artists and technical artists.

**Qualifications**

- 7+ years of cinematic/games/technical art/pipeline production experience, with a proven track record in a technical art role on multiple shipped titles.

- A bachelor's degree (or equivalent experience) in a related field.

- Exceptional communication and collaboration skills, with a demonstrated ability to influence and align artists, engineers, and leadership.

- Expert-level proficiency in Python and/or C#.

- Deep, production-proven expertise with multiple 2D/3D art packages (e.g., Maya, Houdini, Substance Suite) and modern game engines.

**Benefits**

- Comprehensive benefits package, including physical, emotional, financial, professional, and community well-being support.

- Personalised benefits to meet local needs, including medical insurance, mental wellness support, pension plan, paid time off, family leave, free games, and more.

## Skills

### Required
- Python
- C#
- Maya
- Houdini
- Substance Suite
- Modern game engines
- Technical art
- Pipeline production
- Collaboration
- Communication

### Nice to have
- C++
- AI-assisted development tools

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/es_ES/careers/JobDetail/Senior-Technical-Artist-DCC-Tools-UFC/215990?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
