# Technical Director - Game Data Capture

**Company**: Electronic Arts
**Location**: Montreal, Quebec
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: full-time
**Category**: Engineering
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/ko_KR/careers/JobDetail/Technical-Director-Game-Data-Capture/216090?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_df3c0ab9-a88

## Description

Electronic Arts is seeking a Technical Director to lead the technical strategy for capturing research data from EA game sources. The successful candidate will define how dedicated title streams, shared instrumentation, capture builds, and downstream data systems work together as a unified capability for Research & Engineering.

Responsibilities:

- Define the technical vision, architecture, and roadmap for a unified cross-title game-data capture capability.

- Establish standards for supported modalities, synchronization, coordinate systems, schemas, build identity, provenance, validation, and platform performance.

- Determine which capabilities belong in the shared capture platform and which require title-specific integration.

- Prioritize title onboarding and research requests based on technical feasibility, research value, dependencies, and long-term platform leverage.

- Lead architecture and design reviews for capture SDKs, title adapters, build automation, and interfaces with central data infrastructure.

- Partner with title technical leaders to secure the expertise, access, and production safeguards needed to instrument complex game codebases.

- Define requirements for dedicated Perforce streams, automated merges, reproducible builds, CI/CD, deployment, and capture validation.

- Establish clear technical acceptance criteria for certified raw capture sessions and ensure limitations are documented.

- Identify repeated title-specific needs and guide the team toward maintainable shared solutions.

- Mentor engineers, communicate technical direction, resolve cross-team decisions, and represent Game Data Capture to research and technology leadership.

Qualifications:

- 12+ years of professional software engineering experience, including technical leadership in AAA games, game engines, real-time simulation, or related systems.

- Experience setting architecture and technical direction across multiple engineering teams or products.

- Expertise in C++ and strong working knowledge of large, multithreaded game-engine codebases.

- Broad experience with engine systems such as rendering, simulation, gameplay, animation, physics, audio, tools, or build pipelines.

- Experience integrating technology across actively developed branches, platforms, or title codebases.

- Experience with Perforce, complex build systems, CI/CD, and release or integration workflows.

- Experience translating research or product requirements into platform strategy and executable technical plans.

- Experience balancing rapid experimentation with security, performance, stability, maintainability, and partner-team constraints.

## Skills

### Required
- C++
- game engines
- real-time simulation
- Perforce
- CI/CD
- complex build systems

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/ko_KR/careers/JobDetail/Technical-Director-Game-Data-Capture/216090?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
