# Generalist Software Engineer - EA SPORTS™ FC

**Company**: Electronic Arts
**Location**: Vancouver, British Columbia
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: full-time
**Category**: Engineering
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/es_ES/careers/JobDetail/Generalist-Software-Engineer-FC/215786?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_dd66ed29-379

## Description

Electronic Arts creates incredible entertainment experiences that inspire players and fans worldwide. Here, everyone is part of the story. Part of a community that connects people from all over the world. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes the game possible.

EA SPORTS™ is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.

As one of the largest sports entertainment platforms in the world, EA SPORTS™ FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivalled authenticity.

With more opportunity than ever to design, innovate, and create new, immersive experiences that bring joy, inclusivity, and connection to fans everywhere, we invite you to join our passionate and dynamic team as we pioneer the future of football fandom.

As our Games Software Engineer, you will report to the team's Development Director. You will work on complex problems with Producers, Designers, Artists, and other Engineers in domains including game mode logic, user interface, online, and tools.

Your Responsibilities:

- Work with Server and Client engineers to establish, hook up, and test end-to-end functionality.

- Use and design REST-based HTTP APIs.

- Work with the game’s UI tech stack.

- Design, implement, test, debug, and maintain code for game features or components.

- Architect and document technical designs for game technology and features.

- Measurably improve process and best practices to achieve targets.

- Collaborate within and across teams of technical and non-technical game developers, locally or remotely.

Your Qualifications:

- Bachelor's degree in computer science or related field, or equivalent training and professional experience.

- 5+ years of experience in software development and can demonstrate good development practices.

- Good grasp of the C++ programming language, best practices, and architectural considerations.

- Good understanding of object-oriented design and online services (HTTP via REST).

- Good debugging skills and familiarity with network programming and memory management.

- Familiarity with the XML and JSON formats.

- Experience with Visual Studio and source control systems.

- Experience with Live Service Games is beneficial.

- Strong Communication Skills and teamwork skills.

- Good Understanding of working with legacy code and legacy code risk mitigation.

- Experience with Live games and/or commerce services is a plus.

Electronic Arts offers equal opportunities. All employment decisions are made without regard to race, colour, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, military status, or any other characteristic protected by law.

## Skills

### Required
- C++
- REST-based HTTP APIs
- game mode logic
- user interface
- online services
- XML
- JSON
- Visual Studio
- source control systems

### Nice to have
- Live Service Games
- commerce services
- legacy code risk mitigation

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/es_ES/careers/JobDetail/Generalist-Software-Engineer-FC/215786?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
