# Technical Artist Intern

**Company**: Electronic Arts
**Location**: Vancouver, British Columbia
**Work arrangement**: hybrid
**Experience**: entry
**Job type**: internship
**Category**: IT
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/ko_KR/careers/JobDetail/Technical-Artist-Co-op/216406?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_d9a2bbda-e4e

## Description

Electronic Arts is seeking a Technical Artist Intern to join their EA SPORTS Tech team in Vancouver for an 8-month internship starting in May 2027.

As a Technical Artist Intern, you will be an individual contributor on a central technical art team supporting the technical delivery of content by development of tools, pipelines, and workflows across a distributed production environment.

Responsibilities:

- Partner with peers on the Technical Art team and with project Technical Art Directors to support game and studio vision, provide/receive feedback, and continuously improve.

- Collaborate with content creators using a service-minded attitude, looking to understand issues and requirements and offer support.

- Assess, design, implement, and maintain content creation tools/pipelines/workflows that meet artist needs and increase productivity for content creators.

- Learn and familiarize yourself with multiple technologies, technical concepts, ideas, and problems.

Requirements:

- Must be legally authorized to work in Canada for the entire internship.

- Must be enrolled in an accredited degree program and return to school for at least one semester following your internship with EA.

- Must be graduating in May 2028 or later, including the time needed to complete your internship.

Qualifications:

- Foundational experience with 3D concepts such as modelling, texturing, rendering, and lighting.

- Basic familiarity with game engine workflows and asset pipelines.

- Exposure to programming languages like C++, C#, and Wwise.

- Knowledge of AI/ML-based techniques for content creation is a plus.

Preferred Technical Skills:

- Knowledge of 2D and 3D art packages like Maya and Photoshop.

- Experience in scripting and programming with Python and C#.

Education & Experience:

- Currently pursuing a degree in Computer Science, Software Engineering, or a related technical discipline.

- Entry-level experience; prior internship, coursework, personal projects, and relevant extracurricular clubs are valued.

## Skills

### Required
- 3D modelling
- texturing
- rendering
- lighting
- game engine workflows
- asset pipelines
- C++
- C#
- Wwise

### Nice to have
- Maya
- Photoshop
- Python
- AI/ML-based techniques

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/ko_KR/careers/JobDetail/Technical-Artist-Co-op/216406?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
