# Environment Artist - EA SPORTS FC

**Company**: Electronic Arts
**Location**: Vancouver, British Columbia
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: temporary
**Category**: Design
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/ro_RO/careers/JobDetail/Environment-Artist-EA-SPORTS-FC/215660?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_d9180e29-c19

## Description

Electronic Arts creates next-level entertainment experiences that inspire players and fans worldwide. Here, everyone is part of the story. EA SPORTS is one of the world's leading sports entertainment brands, known for top-selling video game franchises, award-winning interactive technology, and cross-platform digital experiences.

As an Environment Artist on the EA SPORTS FC team, you will work on creating high-quality benchmark content, from individual assets to levels, sets, or stadiums/arenas and complex worlds. You will collaborate closely with Art Direction and Environment Leads to help develop both the visual and gameplay experiences.

Your responsibilities:

- Create high-quality benchmark content, from individual assets to levels, sets, or stadiums/arenas and complex worlds.

- Create and maintain schematic and logic-based hook-ups for level environments.

- Set dress locations, conveying depth and storytelling in the way assets are composed.

- Deconstruct concept art, reference imagery, and style guides into efficient asset lists.

- Be involved in the level building process, from initial grey-block rapid layout to final assets.

- Break down tasks, assemble reference material, and oversee the work of internal and external artists.

- Troubleshoot and create workflows and documentation.

- Collaborate with other Artists, Tech Artists, and Leads.

- Integrate assets into the game, ensuring they fit seamlessly into the design and style.

Your qualifications:

- 3 or more years of production experience with asset creation and overseeing entire levels.

- Expert knowledge of Maya or similar 3D modeling software.

- Exceptional asset creation abilities (hard surface, architecture, and/or organic assets).

- Experienced working methodically, from initial grey-block through to final assets.

- A strong sense of proportion, scene composition, and lighting.

- Well-versed in assessing scope, making recommendations, and delivering on time and to quality.

- Experience working with content-driven game engines (e.g., Unreal, Frostbite, Unity).

- Experience collaborating with designers, engineers, and tech artists to evolve workflows, pipelines, and to problem-solve.

- High-fidelity modeling skills, along with the ability to paint photorealistic surfaces using industry-standard physically based 3D paint software (ideally Substance Painter).

- Experience with photogrammetry, ZBrush, and Substance Designer is a plus.

- Experience working with outsource vendors is a plus.

Benefits:

- Competitive salary

- Comprehensive benefits package, including physical, emotional, financial, professional, and community well-being support

- Paid time off

- Family leave

- Free games and more

## Skills

### Required
- Maya
- 3D modeling
- asset creation
- level building
- game engines
- Unreal
- Frostbite
- Unity
- Substance Painter
- photogrammetry
- ZBrush
- Substance Designer

### Nice to have
- outsource vendors

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/ro_RO/careers/JobDetail/Environment-Artist-EA-SPORTS-FC/215660?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
