# Technical Artist - Character

**Company**: Electronic Arts
**Location**: Shanghai
**Work arrangement**: hybrid
**Experience**: mid
**Job type**: full-time
**Category**: Engineering
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/en_US/careers/JobDetail/Technical-Artist-Character/214717?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_d79f553e-375

## Description

The Technical Artist - Character reports to the Art Director and partners with Production and Engineering teams to deliver high-quality player and character visuals. This role focuses on character rendering, shaders, character scanning workflows, and animation integration to support realistic and performant character experiences.

Responsibilities: Partner with Character Artists, Animators, and Engineers to deliver high-quality player and character content. Develop and optimize character shaders, materials, skin rendering, hair rendering, and visual effects within the game engine. Support character scanning workflows, including scan processing, asset integration, and visual quality validation. Collaborate with Animation teams on character setup, deformation quality, motion capture integration, and runtime implementation. Improve character production pipelines, tools, and workflows to increase efficiency and content quality. Troubleshoot character rendering, animation, and asset integration issues throughout development. Evaluate emerging technologies, including AI-assisted workflows, to improve character creation and production efficiency.

Qualifications: 3+ years of Technical Artist experience in game development. Strong understanding of character art production pipelines and real-time character rendering. Experience creating and optimizing character shaders, materials, and rendering workflows. Experience working with game engines such as Unreal Engine or Unity. Proficiency in Python, Lua, or similar scripting languages. Strong problem-solving and debugging skills. Effective communication and collaboration skills across Art and Engineering teams.

Preferred Qualifications: Experience shipping AAA, mobile, or live service games. Experience supporting facial scanning, photogrammetry, or digital human workflows. Experience working with facial rigs, character rigging, skinning, or deformation systems. Experience integrating motion capture data and animation systems into production pipelines. Knowledge of player likeness creation and character authenticity workflows. Familiarity with AI-assisted content creation, automation, or production workflows. Passion for football games and player presentation.

## Skills

### Required
- character rendering
- shaders
- character scanning workflows
- animation integration
- game engines
- Python
- Lua
- scripting languages
- problem-solving
- debugging
- communication
- collaboration

### Nice to have
- facial scanning
- photogrammetry
- digital human workflows
- facial rigs
- character rigging
- skinning
- deformation systems
- motion capture data
- animation systems
- player likeness creation
- character authenticity workflows
- AI-assisted content creation
- automation
- production workflows
- football games
- player presentation

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/en_US/careers/JobDetail/Technical-Artist-Character/214717?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
