# Technical Artist - EA SPORTS FC

**Company**: Electronic Arts
**Location**: Vancouver, British Columbia
**Work arrangement**: hybrid
**Experience**: mid
**Job type**: temporary
**Category**: IT
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/sv_SE/careers/JobDetail/Technical-Artist-EA-SPORTS-FC-TFT/215674?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_d3a01795-584

## Description

We are looking for a Technical Artist to join the EA SPORTS FC team at Electronic Arts. As a Technical Artist, you will serve as a bridge between artists and engineers, working closely with artists, project managers, and the Technical Art team.

The main areas of responsibility include asset optimization, content management/integration, and game development. You will be expected to assume ownership of any technical issues that arise on your projects and resolve them.

Responsibilities:

- Serve as a bridge between artists and engineers

- Work closely with artists, project managers, SEs, and the Technical Art team

- Act as a point of contact with game team partners

- Asset optimization, content management/integration, and game development

- Assume ownership of technical issues and resolve them

Qualifications:

- At least 2 years of modern game engine production and development experience

- Hands-on experience in in-game performance-related optimizations

- Hands-on experience with content workflow in game engines

- Experience in professional programming

- Being able to read and write C++ is a bonus

- A bachelor's degree (or equivalent) in a related field is desired

- Effective at communicating with different audiences

- A solutions provider, particularly as it pertains to testing and debugging technical issues

- A willingness to jump into the unknown and solve new problems

- A proven track record of the ability to think creatively to resolve technical challenges and limitations in a fast-paced environment

Benefits:

- Comprehensive portfolio with games and experiences

- Opportunities for growth and development

- Flexible work arrangements

- Health insurance

- Mental well-being support

- Pension savings

- Paid time off

- Family leave

- Free games and more

## Skills

### Required
- game engine development
- asset optimization
- content management
- C++
- professional programming

### Nice to have
- in-game performance-related optimizations
- content workflow in game engines

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/sv_SE/careers/JobDetail/Technical-Artist-EA-SPORTS-FC-TFT/215674?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
