# Technical Interface Designer @ EA Sports FC

**Company**: Electronic Arts
**Location**: Bucharest, Romania
**Work arrangement**: hybrid
**Experience**: mid
**Job type**: full-time
**Category**: Game Development
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/en_US/careers/JobDetail/Technical-Interface-Designer-EA-Sports-FC/216391?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_d2b23620-f02

## Description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Building on an incredible 30-year foundation, we’re redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we’re taking the largest football club in the world to new heights – and this is just the beginning!

The Technical Interface Designer (TID) bridges the gap between artists and software engineers by combining artistic skills and experience with programming and scripting. The TID is part of the art team and works closely with artists, project managers, programmers and other technical designers.

Responsibilities:

- Recreate screens and components from mockups provided by the design team

- Learn and drive art asset conversion from legacy to new format

- Maintain best practices in code and art development

- Create UI animations and effects using proprietary game engine

- Apply proper art optimization techniques in art assets

- Quickly identify and debug art and animation related issues

- Design and create motion demos for game front end and HUD and integrate in game

- Collaborate with engineering and art, explaining both the art team needs and the tech constraints

- Document tools and workflows on the internal Wiki

- Perform high fidelity rapid prototyping for UX evaluation

- Learn and support animations and UI work with legacy tech (Flash-based animations via ActionScript and timeline)

Qualifications:

- Technical skills, and ability to quickly learn new proprietary production tools and workflow

- Adept or be able to quickly learn various Object Oriented programming languages and scripts (e.g. Javascripts, C#)

- Familiar with scripting languages like Python

- Proficient with Adobe Photoshop and other graphics and animation applications

- 1+ years of experience creating 3D motion graphics, or interfaces with game engines such as Unreal or Unity

- Visual animation and programming

Preferred Skills/Qualifications:

- Understanding of user experience principles

- Understanding of revision version control software. Knowledge of Perforce is ideal

## Skills

### Required
- Javascript
- C#
- Python
- Adobe Photoshop
- Unreal
- Unity
- Visual animation
- programming

### Nice to have
- user experience principles
- revision version control software
- Perforce

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/en_US/careers/JobDetail/Technical-Interface-Designer-EA-Sports-FC/216391?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
