JobPosting
title: Principal Environment Artist - GameSim - Pipeline
description: GameSim is seeking a Principal Environment Artist to help define and elevate the quality, efficiency, and consistency of environment-art production across GameSim projects. This is a high-level senior individual-contributor position for an experienced artist who can operate at both the strategic and hands-on levels. You will create benchmark-quality work, establish practical production standards, solve complex artistic and technical problems, and provide direction to environment teams working across different projects, engines, styles, and partner studios. What Success Looks Like Within your first 90 days, you will: Develop a strong understanding of GameSim's projects, clients, production structure, and environment-art capabilities. Build trust with artists, project leadership, clients, and partner studios through clear communication and reliable decision-making. Create or guide the development of benchmark work that establishes a clear visual and technical quality bar. Identify a meaningful artistic, technical, or workflow challenge and help implement a practical improvement. Provide feedback and mentorship that improves the quality, consistency, and effectiveness of the environment team. Responsibilities Artistic Leadership and Execution Create high-quality real-time environments, architecture, modular kits, hero assets, materials, terrain, foliage, and world-building content. Produce benchmark assets and scenes that communicate expectations for composition, scale, visual hierarchy, material quality, environmental storytelling, and final polish. Translate art direction, concept art, reference material, design requirements, and client feedback into clear production goals. Establish environment-art strategies for modular construction, asset reuse, trim sheets, material systems, terrain, foliage, set dressing, and world building. Maintain a strong hands-on contribution when establishing quality bars, validating workflows, solving difficult problems, or supporting cri…
date posted: 2026-08-03T16:10:54.809Z
valid through: 2026-10-02T16:10:54.809Z
direct apply: false
occupational category: Design
industry: Technology
skills: Unreal Engine
skills: Maya
skills: Blender
skills: 3ds Max
skills: ZBrush
skills: Substance 3D Painter
skills: Substance 3D Designer
skills: Photoshop
skills: Perforce
skills: Jira
skills: Confluence
skills: Miro
skills: Houdini
skills: Python
skills: editor scripting
skills: automation
skills: technical-art tool development
skills: SpeedTree
skills: photogrammetry
skills: procedural generation
skills: organic-environment production
hiring organization: GameSim
  type: Organization
  founding date: 2008
job location type: TELECOMMUTE
employment type: FULL_TIME