# Technical Artist - Environment

**Company**: Electronic Arts
**Location**: Shanghai
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: regular
**Category**: Design
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/fi_FI/careers/JobDetail/Technical-Artist-Environment/216145?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_d047a67d-026

## Description

Electronic Arts is seeking a Technical Artist - Environment to join their EA SPORTS FC Mobile Shanghai team.

The Technical Artist - Environment reports to the Technical Art Lead and partners with Environment Art, Lighting, Cinematics, and Engineering teams to create visually compelling game worlds.

Responsibilities:

- Partner with Environment Artists, Lighting Artists, and Engineers to deliver visually compelling and performant game environments.

- Develop and optimize lighting, materials, shaders, and rendering features within the game engine.

- Manage scene assembly, world organization, asset integration, and environment optimization across projects.

- Establish and maintain environment production workflows, tools, and asset pipelines.

- Support cinematic content creation through camera setup, shot implementation, and visual presentation.

- Analyze scene performance and identify opportunities to improve rendering efficiency and visual quality.

- Evaluate emerging technologies, including AI-assisted workflows, to improve environment production and team efficiency.

Qualifications:

- 3+ years of Technical Artist experience in game development.

- Strong understanding of environment art production and real-time rendering workflows.

- Experience with lighting, scene composition, rendering optimization, and visual storytelling.

- Experience working with game engines such as Unreal Engine or Unity.

- Proficiency in Python, Lua, or similar scripting languages.

- Strong problem-solving and debugging skills.

- Effective communication and collaboration skills across Art and Engineering teams.

Preferred Qualifications:

- Experience shipping AAA, mobile, or live service games.

- Experience creating or supporting cinematic sequences, camera systems, and in-game presentation.

- Experience with environment asset management, world building, and large-scale scene organization.

- Experience with physically based lighting and modern rendering pipelines.

- Familiarity with virtual production, real-time cinematics, or broadcast-style presentation workflows.

- Familiarity with AI-assisted content creation, automation, or production workflows.

- Passion for football games, stadium presentation, and broadcast-quality visual experiences.

## Skills

### Required
- game development
- environment art production
- real-time rendering workflows
- lighting
- scene composition
- rendering optimization
- visual storytelling
- game engines
- Python
- Lua
- scripting languages
- problem-solving
- debugging

### Nice to have
- AAA games
- mobile games
- live service games
- cinematic sequences
- camera systems
- in-game presentation
- environment asset management
- world building
- large-scale scene organization
- physically based lighting
- modern rendering pipelines
- virtual production
- real-time cinematics
- broadcast-style presentation workflows
- AI-assisted content creation
- automation
- production workflows

---

Source: [Apply at jobs.ea.com](https://jobs.ea.com/fi_FI/careers/JobDetail/Technical-Artist-Environment/216145?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
