# Software Engineer - AAA Games

**Company**: Keywords Studios Asia
**Location**: Indonesia
**Work arrangement**: remote
**Experience**: senior
**Job type**: full-time
**Category**: Engineering
**Industry**: Technology

**Apply**: https://apply.workable.com/j/518B218376?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_d01a1eff-729

## Description

We're currently looking for AAA, experienced Software Engineers with prior AAA game development experience. These opportunities can be located in either Malaysia, or Indonesia (Remote). This is a permanent, full-time position.

Our Software Engineers are responsible for designing, developing, testing and implementing systems and game code.

Design, develop, write, test and implement systems and game code Work with designers, artists and other personnel involved in the development process as required to create the highest possible quality product Contribute to technical design specifications and implement them Test and refine gameplay features throughout the development cycle of the project Estimate own tasks and deliver high-quality code to that schedule Perform code reviews with the team to ensure code quality

Requirements: Proficiency in C++ and/or C#, with strong capability in at least one 3+ years of professional software engineering experience in games or related real-time interactive development Experience working with commercial game engines such as Unreal Engine and/or Unity Strong problem-solving skills Comfortable working with distributed teams across different locations, with clear communication and collaboration across disciplines. Shipped at least one game in a professional capacity

Nice to have: Knowledge of industry-standard development practices: source control, asset pipelines, issue tracking, external QA and localization teams Exposure to post-launch ongoing product development and delivery Continuous integration and build automation experience Worked in an Agile development environment Experience with art packages and pipeline development Experience with low-level optimization, shader programming, physics, or mathematics

## Skills

### Required
- C++
- C#
- Unreal Engine
- Unity
- Game Engines
- Real-Time Interactive Development
- Problem-Solving Skills
- Distributed Teams
- Communication
- Collaboration

### Nice to have
- Source Control
- Asset Pipelines
- Issue Tracking
- External QA
- Localization Teams
- Post-Launch Product Development
- Continuous Integration
- Build Automation
- Agile Development Environment
- Art Packages
- Pipeline Development
- Low-Level Optimization
- Shader Programming
- Physics
- Mathematics

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Source: [Apply at apply.workable.com](https://apply.workable.com/j/518B218376?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
