# Stage - 6 mois - Level Artist (F/H/NB) [AAA Project] - Décembre2026

**Company**: Ubisoft
**Location**: Annecy, Auvergne-Rhône-Alpes
**Experience**: entry
**Job type**: full-time
**Category**: Game Development
**Industry**: Technology

**Apply**: https://jobs.smartrecruiters.com/Ubisoft2/744000159622420-stage-6-mois-level-artist-f-h-nb-aaa-project-decembre2026?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_ce8f3f39-33f

## Description

We are looking for a Level Artist intern to join our team in Annecy, France. As a Level Artist, you will contribute to the creation of coherent, readable, and immersive game environments. You will work closely with the Level and Quest Designers to translate their design intentions into visual environments that meet player needs.

Responsibilities:

- Participate in the creation and staging of game environments

- Create placeholders, research references, and complete asset requests via JIRA

- Compose and sculpt terrain in the engine, respecting artistic intentions and production constraints

- Work on composition, volumes, visual cues, and transitions to enhance space readability

- Test your work in game conditions to meet gameplay needs and integrate team feedback

Collaboration with Level Design:

- Work with Level Designers to translate gameplay and design intentions into visual solutions

- Develop sensitivity to playability and understand how artistic choices can facilitate or disrupt navigation and space reading

- Propose solutions to improve visual quality and player experience

Artistic Direction and World Team:

- Communicate with the Art Director and apply their vision and standards

- Participate in exchanges with the Lead Level Art and other World professionals to understand work constraints and dependencies

- Develop your ability to explain artistic choices and integrate feedback

Skill Development:

- Develop mastery of tools, engine, and production methods used by the team

- Learn to work with performance and integration constraints of a real-time environment

- Gradually gain autonomy on assigned tasks

Qualifications:

- Education in art, video games, 3D, or a related field

- Portfolio demonstrating skills in game engine composition and solid modelling basics

- Good understanding of composition, volume, light, materials, and colour principles

- Sensitivity to playability, navigation, and space perception

- Interest in real-time engines and 3D creation tools

- English language proficiency

Additional Information:

- 6-month internship with mandatory internship agreement

- Location: Annecy, France

- Start date: Available from December 2026

## Skills

### Required
- 3D modelling
- game engine composition
- English language

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Source: [Apply at jobs.smartrecruiters.com](https://jobs.smartrecruiters.com/Ubisoft2/744000159622420-stage-6-mois-level-artist-f-h-nb-aaa-project-decembre2026?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
