# Technical Artist - Animation

**Company**: Keywords Studios
**Location**: Malaysia
**Work arrangement**: remote
**Experience**: senior
**Job type**: Full-time
**Category**: Game Development
**Industry**: Technology
**Wikidata**: https://www.wikidata.org/wiki/Q64141679

**Apply**: https://jobs.workable.com/view/9pZFxSuSfoP2bznieYS1MM/remote-technical-artist---animation-in-malaysia-at-keywords-studios?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_ce714d9e-be7

## Description

Keywords Studios is seeking an experienced Technical Animation Artist to join its team. The role involves collaborating with animators, character artists, and gameplay engineers to bring characters, creatures, and animated worlds to life.

The successful candidate will contribute to animation-driven R&D, build tools and pipelines that empower animators, and ensure high-quality, performant character systems across the studio's projects.

Responsibilities:

- Collaboration & Support:

- Work closely with animators, character artists, and gameplay engineers to ensure efficient workflows and high-fidelity animated content.

- Translate technical requirements into actionable solutions for engineering and pipeline teams.

- Diagnose and resolve complex animation-related issues.

- Rigging, Simulation & Animation Systems:

- Design, build, and maintain modular, animator-friendly rigs for characters, creatures, props, facial animation, and mechanical assets.

- Implement and refine physics-based systems, including ragdoll setups, cloth simulation, and procedural animation solutions.

- Develop scalable animation blueprints, state machines, blend trees, and control rigs in Unreal or Unity.

- Tools, Pipelines & Optimisation:

- Create and maintain tools, scripts, and automated pipelines that improve animation productivity and asset quality.

- Build validation tools to enforce naming conventions, skeleton standards, rig integrity, and performance budgets.

- Profile and optimise animation systems, rig performance, runtime solvers, and physics setups.

Requirements:

- Programming & Scripting:

- Experience with Python, C#, MEL, PyMEL, MAXScript, Blueprints (Unreal), Editor Tools (Unity).

- Understanding of runtime animation systems, rig solvers, and physics components.

- Skills:

- Character & Creature Rigging

- Cloth / Hair / Ragdoll / Physics Setup

- Animation Pipeline Development

- Procedural Animation & Secondary Motion

- Performance Profiling & Optimisation

- Motion Capture Integration

- Tool & Workflow Development

- Software / Tools:

- Unreal Engine (Control Rig, Physics, Animation Blueprints)

- Unity (Mecanim, Animation Rigging Package, DOTS animation optional)

- Maya, 3DS Max (rigging, scripting, tool creation)

- Houdini (procedural rigs, physics, motion tools a bonus)

- Perforce, Git, plus standard DCC tools such as Photoshop, Substance.

Benefits: Only those with relevant working rights for Malaysia and Indonesia will be considered. Sponsorship and relocation are not offered as part of this package.

## Skills

### Required
- Python
- C#
- MEL
- PyMEL
- MAXScript
- Blueprints (Unreal)
- Editor Tools (Unity)
- Character & Creature Rigging
- Cloth / Hair / Ragdoll / Physics Setup
- Animation Pipeline Development
- Procedural Animation & Secondary Motion
- Performance Profiling & Optimisation
- Motion Capture Integration
- Tool & Workflow Development
- Unreal Engine
- Unity
- Maya
- 3DS Max
- Houdini
- Perforce
- Git

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Source: [Apply at jobs.workable.com](https://jobs.workable.com/view/9pZFxSuSfoP2bznieYS1MM/remote-technical-artist---animation-in-malaysia-at-keywords-studios?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
