# Technical Artist

**Company**: Keywords Studios
**Location**: Indonesia
**Work arrangement**: remote
**Experience**: senior
**Job type**: Contract
**Category**: Game Development
**Industry**: Technology
**Wikidata**: https://www.wikidata.org/wiki/Q64141679

**Apply**: https://jobs.workable.com/view/ttuCdKHDroCgMJ6uv9X63d/remote-technical-artist-in-indonesia-at-keywords-studios?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_cb334892-9db

## Description

Keywords Studios is currently looking to expand its team in Southeast Asia. We're currently looking for an accomplished, enthusiastic, and self-motivated Technical Artist to join our team working on an exciting, new, and unannounced project.

A Technical Artist at Keywords Studios:

- Creates and maintains tools, scripts and pipelines that help the art team produce high-quality visual content efficiently.

- Works closely with artists, designers, engineers and other technical experts to identify technical issues, improve workflows and support production needs.

- Helps the art team communicate technical requirements and constraints to the development team.

- Solves technical challenges creatively to maximise visual quality while staying within real-time performance and hardware limitations.

- Supports the creation, optimisation and implementation of complex visual content, including materials, shaders, procedural assets and VFX.

- Prototypes, develops, profiles and implements procedural VFX, including particles, post-processing effects, shaders and related visual systems.

- Contributes to pipeline development, optimisation and best practices across content creation, integration and performance.

- Drives the creation of complex procedural and physically based content, helping ensure assets are efficient, scalable and production-ready.

## Requirements

- Proven experience as a Technical Artist or similar role on a commercial game development project.

- Strong understanding of real-time art production, optimisation, pipeline development and technical problem-solving.

- Proficiency in scripting and other languages such as MAXScript, MEL, C#, Python, HLSL, GLSL.

- Good artistic eye, with the ability to balance visual quality, technical constraints and performance requirements.

- Experience with VFX, materials, shaders, lighting models, tool development, optimisation and pipeline development.

- Experience working with modern game engines such as Unreal Engine, Unity or proprietary engines.

- Experience with art production tools such as Photoshop, Houdini, Substance Painter, Substance Designer, Maya or 3DS Max.

- Familiarity with source control workflows, ideally Perforce.

- Ability to work collaboratively across disciplines and iterate quickly based on feedback.

## Skills

### Required
- MAXScript
- MEL
- C#
- Python
- HLSL
- GLSL
- Unreal Engine
- Unity
- Photoshop
- Houdini
- Substance Painter
- Substance Designer
- Maya
- 3DS Max
- Perforce

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Source: [Apply at jobs.workable.com](https://jobs.workable.com/view/ttuCdKHDroCgMJ6uv9X63d/remote-technical-artist-in-indonesia-at-keywords-studios?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
