# Technical Director - Game Data Capture

**Company**: Electronic Arts
**Location**: Montreal, Quebec
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: full-time
**Category**: Engineering
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/zh_CN/careers/JobDetail/Technical-Director-Game-Data-Capture/216090?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_ca013aeb-dad

## Description

We are seeking a Technical Director to lead the technical strategy for capturing research data from EA game sources. As a Technical Director, you will define how dedicated title streams, shared instrumentation, capture builds, and downstream data systems work together as a unified capability for Research & Engineering.

Responsibilities:

- Define the technical vision, architecture, and roadmap for a unified cross-title game-data capture capability.

- Establish standards for supported modalities, synchronization, coordinate systems, schemas, build identity, provenance, validation, and platform performance.

- Determine which capabilities belong in the shared capture platform and which require title-specific integration.

- Prioritize title onboarding and research requests based on technical feasibility, research value, dependencies, and long-term platform leverage.

- Lead architecture and design reviews for capture SDKs, title adapters, build automation, and interfaces with central data infrastructure.

- Partner with title technical leaders to secure the expertise, access, and production safeguards needed to instrument complex game codebases.

- Define requirements for dedicated Perforce streams, automated merges, reproducible builds, CI/CD, deployment, and capture validation.

- Establish clear technical acceptance criteria for certified raw capture sessions and ensure limitations are documented.

- Identify repeated title-specific needs and guide the team toward maintainable shared solutions.

- Mentor engineers, communicate technical direction, resolve cross-team decisions, and represent Game Data Capture to research and technology leadership.

Qualifications:

- 12+ years of professional software engineering experience, including technical leadership in AAA games, game engines, real-time simulation, or related systems.

- Experience setting architecture and technical direction across multiple engineering teams or products.

- Expertise in C++ and strong working knowledge of large, multithreaded game-engine codebases.

- Broad experience with engine systems such as rendering, simulation, gameplay, animation, physics, audio, tools, or build pipelines.

- Experience integrating technology across actively developed branches, platforms, or title codebases.

- Experience with Perforce, complex build systems, CI/CD, and release or integration workflows.

- Experience translating research or product requirements into platform strategy and executable technical plans.

- Experience balancing rapid experimentation with security, performance, stability, maintainability, and partner-team constraints.

## Skills

### Required
- C++
- game engines
- real-time simulation
- Perforce
- CI/CD
- complex build systems

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/zh_CN/careers/JobDetail/Technical-Director-Game-Data-Capture/216090?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
