# Technical Animation Director

**Company**: Ubisoft
**Location**: Annecy
**Work arrangement**: onsite
**Experience**: senior
**Job type**: full-time
**Category**: IT
**Industry**: Technology

**Apply**: https://jobs.smartrecruiters.com/Ubisoft2/744000140063159-technical-animation-director-f-h-nb-aaa-project-?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_c43bcda7-3da

## Description

We are seeking a Technical Animation Director to join our team in Annecy, France. As a Technical Animation Director, you will be responsible for determining, preparing, and adapting the tools used in the animation department.

Responsibilities:

- Define projects and improvements to the existing pipeline (Animation Ingame, Ragdoll, Facial, Rig, Motion Capture, Cinematics...)

- Develop or find the best tools and methods to improve and facilitate the work of animators on all subjects related to animation.

- Optimize the animation graph and architecture.

- Provide daily support to the animation team to solve technical problems and help them make decisions to optimize in-game animations.

- Ensure technical compliance with established constraints in partnership with other departments (memory, FPS, on different consoles).

- Guarantee the technical aspect of all multiplayer and customization/modularity subjects.

- Produce documents on tools, methods, training, processes, and engine constraints for consultation and future reference.

- Coordinate and act as an interlocutor between the animation team and the programming team.

- Communicate technical constraints and their reasons to the animation team.

- Be the technical point of contact for animation-related technical problems.

- Perform other related tasks.

Qualifications:

- Solid experience as a Technical Animation Director (preferably in the video game industry).

- Excellent knowledge of real-time animation systems and video games and/or pipeline development.

- Excellent knowledge of Motion Builder and/or Maya, and knowledge of Motion Capture Body and Facial is a plus.

- Excellent knowledge of Python.

- Knowledge of another DCC (Maya, Max, Blender...).

- Ability to work in a team and take on challenges.

- Fluent English is essential for carrying out your missions.

- Knowledge of Rigging/Ragdoll (Havok) is desirable.

## Skills

### Required
- Motion Builder
- Maya
- Python
- Motion Capture
- Rigging
- Ragdoll
- Havok

### Nice to have
- Blender
- Max

---

Source: [Apply at jobs.smartrecruiters.com](https://jobs.smartrecruiters.com/Ubisoft2/744000140063159-technical-animation-director-f-h-nb-aaa-project-?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
