# Technical Artist Intern

**Company**: Electronic Arts
**Location**: Vancouver, British Columbia
**Work arrangement**: hybrid
**Experience**: entry
**Job type**: internship
**Category**: IT
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/es_ES/careers/JobDetail/Technical-Artist-Co-op/216406?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_c429f2dc-9bc

## Description

Electronic Arts is seeking a Technical Artist Intern to join their world-class paid internship experience. The internship will last for 8 months, starting in May 2027, and will be based in Vancouver, Canada.

As a Technical Artist Intern, you will be an individual contributor on a central technical art team supporting the technical delivery of content by developing tools, pipelines, and workflows across a distributed production environment. You will partner with peers on the Technical Art team and with project Technical Art Directors to support game and studio vision, provide/receive feedback, and continuously improve.

Responsibilities:

- Collaborate with content creators using a service-minded attitude to understand issues and requirements and offer support.

- Assess, design, implement, and maintain content creation tools/pipelines/workflows that meet artist needs and increase productivity for content creators.

- Learn and familiarise yourself with multiple technologies, technical concepts, ideas, and problems.

Requirements:

- You must be legally authorized to work in Canada for the entire internship.

- You must be enrolled in an accredited degree program and return to school for at least one semester following your internship with EA.

- You must be graduating in May 2028 or later, including the time needed to complete your internship.

Qualifications:

- Foundational experience with 3D concepts such as modelling, texturing, rendering, and lighting.

- Basic familiarity with game engine workflows and asset pipelines.

- Exposure to programming languages such as C++ or C#.

- Knowledge of AI/ML-based techniques for content creation is a plus.

Benefits:

- Electronic Arts offers a comprehensive benefits package, including medical insurance, mental wellness support, pension plans, paid time off, family leave, free games, and more.

## Skills

### Required
- 3D modelling
- texturing
- rendering
- lighting
- game engine workflows
- asset pipelines
- C++
- C#

### Nice to have
- AI/ML-based techniques
- ComfyUI
- image/video models
- 2D->3D generation
- Python
- Unity

---

Source: [Apply at jobs.ea.com](https://jobs.ea.com/es_ES/careers/JobDetail/Technical-Artist-Co-op/216406?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
