# Technical Artist (Rigging)

**Company**: Electronic Arts
**Location**: Vancouver, British Columbia
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: temporary
**Category**: IT
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/ro_RO/careers/JobDetail/Technical-Artist-Rigging-EA-SPORTS-Technology/216316?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_c2968ebd-93e

## Description

We are seeking a Technical Artist (Rigging) to join our EA SPORTS Technology team at Electronic Arts in Vancouver, Canada. As a Technical Artist, you will work under the direction of a Rigging Lead to ensure deliverables are achieved at quality and on time.

Responsibilities:

- Create skeletons, skin characters and objects, control rigging, simulate cloth and hair, maintain assets, and develop scripts.

- Assume ownership of content and resolve technical or quality issues with assets.

Qualifications:

- At least 3 years of experience in cinematic or games production.

- Background in rigging and skinning complex assets.

- Effective communication skills for working with artists, engineers, and managers.

- Experience scripting/programming in Python; knowledge of C++ is a bonus.

- Expertise with Autodesk Maya.

- Knowledge of human anatomy and animation principles.

Great to Have:

- Understanding of or experience with game engines.

- Character simulation experience.

- Experience with 3D mathematics.

- Experience with Houdini or procedural node graph systems.

- Familiarity with motion capture data and acquisition.

Benefits: Electronic Arts offers a comprehensive benefits package, including physical, emotional, financial, professional, and community well-being programs, such as medical assistance, mental health support, retirement savings, paid time off, family leaves, free games, and more.

## Skills

### Required
- Python
- C++
- Autodesk Maya
- rigging
- skinning
- scripting
- animation principles
- human anatomy

### Nice to have
- game engines
- character simulation
- 3D mathematics
- Houdini
- procedural node graph systems
- motion capture

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/ro_RO/careers/JobDetail/Technical-Artist-Rigging-EA-SPORTS-Technology/216316?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
