# Créateur.rice de systèmes animables (Rigger Sénior) - [Rainbow Six Siege]

**Company**: Ubisoft
**Location**: Montreal, QC
**Experience**: senior
**Job type**: full-time
**Category**: Game Development
**Industry**: Technology

**Apply**: https://jobs.smartrecruiters.com/Ubisoft2/744000140758559-createur-rice-de-systemes-animables-rigger-senior-rainbow-six-siege-?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_c1a0fedd-725

## Description

As a Senior Rigger at Ubisoft Montreal, you will contribute to creating high-quality character rigs in 3DS Max and integrating them into our game engine.

You will support the AAA animation pipeline and develop systems tailored to a character-centric game.

Responsibilities:

- Create user-friendly character rigs in 3DS Max;

- Develop efficient mesh, deformation, and control systems;

- Ensure reliable export and integration into the game engine;

- Support and improve animation pipelines and workflows;

- Resolve issues related to rigging, deformation, and engine integration;

- Optimize rigs for real-time performance;

- Collaborate with animation, technical art direction, and programming teams;

- Contribute to pipeline tools and best practices.

Qualifications:

- Experience as a rigger in the video game industry;

- Mastery of rig creation pipelines in 3DS Max;

- Good understanding of deformation, mesh, and control systems;

- Experience with Python scripting for rigging pipelines;

- Experience on AAA game productions;

- Understanding of real-time performance constraints and game engines;

- Strong problem-solving skills and knowledge of production pipelines;

- Experience with facial rigging using joint-based, blendshape, or hybrid approaches.

What to send:

- Your CV highlighting relevant skills and experiences;

- A portfolio showcasing your best rigging or technical animation work, in image or project link format (passwords accepted).

## Skills

### Required
- 3DS Max
- Python scripting
- rigging
- deformation
- mesh
- control systems
- game engine integration
- animation pipelines
- problem-solving

### Nice to have
- facial rigging
- joint-based systems
- blendshape approaches
- hybrid approaches

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Source: [Apply at jobs.smartrecruiters.com](https://jobs.smartrecruiters.com/Ubisoft2/744000140758559-createur-rice-de-systemes-animables-rigger-senior-rainbow-six-siege-?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
