JobPosting
title: Senior VFX Artist - GameSim - Talent Pipeline
description: Senior VFX Artist Role We're seeking a Senior VFX Artist to join our team. As a senior, production-focused role, you'll create game-ready real-time VFX end-to-end: texturing/materials → particle effects → implementation in a proprietary or commercial engine. Responsibilities Create custom real-time visual effects and implement them in engine (UE5, Unity, or proprietary). Create all necessary textures and materials; maintain clean, readable graphs and parameterization. Utilize additional software tools like Photoshop, Blender, Houdini, or Maya as needed. Understand complex material setups, blueprints, or scripting hooks; troubleshoot issues and partner with Tech Art/Engineering. Own optimization fundamentals: budgets, overdraw, particle counts, memory/perf constraints, and console targets. Set quality bar, provide clear reviews/paintovers, and guide VFX execution for small pods or strike teams. Proactively identify risks (missing hooks, perf spikes, unclear direction), propose solutions, and escalate early. Collaborate closely with Designers, Concept Artists, and the Art Director; partner with Tech Art/Engineering as needed. Support client-facing communication when required: clarify requirements, share WIP, and align on “definition of done.” Assign tasks, set short-term priorities, and maintain a healthy backlog. Requirements Minimum 8-years of professional game industry experience with at least one shipped title. Proven end-to-end real-time VFX workflow experience working in-engine implementation in Unreal Engine 4 or 5 and Niagara. Strong particle animation fundamentals and shape language (readability, timing, impact). Strong material and texture creation skills in Photoshop and/or Substance Designer. Demonstrated optimization knowledge (particle counts, overdraw budgets, performance constraints). Leadership-level communication: clear written and verbal updates, actionable feedback, strong collaboration habits. Experience mentoring or leading other artists (formal …
date posted: 2026-03-09T10:56:28.806Z
valid through: 2026-10-02T16:01:58.675Z
direct apply: false
occupational category: Engineering
industry: Technology
skills: Unreal Engine 4 or 5
skills: Niagara
skills: Particle animation fundamentals
skills: Material and texture creation skills in Photoshop and/or Substance Designer
skills: Optimization knowledge (particle counts, overdraw budgets, performance constraints)
skills: Leadership-level communication
skills: Experience mentoring or leading other artists
skills: Houdini experience
skills: Substance Designer experience
skills: EmberGen experience
skills: Unity experience
skills: Scripting or coding skills (C#, Python, etc.)
skills: 2D or 3D animation skills
skills: Versatility across stylized and realistic work; foliage/atmospherics experience
skills: Experience establishing VFX standards/pipeline (templates, naming, libraries, scalability rules)
hiring organization: GameSim
  type: Organization
  founding date: 2008
job location type: TELECOMMUTE
applicant location requirements: CA
employment type: FULL_TIME