# Senior Rendering Engineer

**Company**: Electronic Arts
**Location**: Shanghai
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: full-time
**Category**: Engineering
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/ro_RO/careers/JobDetail/216311-Rendering-Engineer-III/216311?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_bc431a7b-a18

## Description

Electronic Arts creează experiențe de divertisment de următorul nivel, care inspiră jucătorii și fanii din întreaga lume. Aici, toată lumea face parte din poveste. Face parte dintr-o comunitate care stabilește legături în întreaga lume. Un loc în care creativitatea prosperă, sunt încurajate noi perspective, iar ideile sunt importante.

As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity.

You will report directly to the team Lead Engineer.

Responsibilities:

- Use our existing game engine for game development, building upon the foundation of our current engine to enhance its functionality and performance.

- Implement and fine-tune real-time shaders, dynamic lighting, and post-processing effects to enhance visual fidelity while maintaining target frame rates.

- Develop new tools and improve existing ones based on our existing toolchain.

- Identify performance bottlenecks within games and improve them.

- Communicate with game designers and artists, ensuring that program functionality aligns with design requirements.

- Help create technical specifications and software architecture documents.

- Communicate project progress and risks to superiors promptly.

Qualifications:

- 5+ years of professional experience in real-time graphics or rendering development for games.

- Experience with 3D mathematics and algorithms, GPU architectures, and graphics APIs (such as Metal, Vulkan, or DirectX).

- Experience in profiling and optimizing rendering performance on iOS and Android platforms.

- Expert in C++ and master at least one shader language (such as HLSL or GLSL).

- Hands-on experience developing in-house game engines or modifying at least one commercial game engine (such as Unreal Engine or Unity).

- A collaborative mindset for working with art, design, and QA teams.

## Skills

### Required
- C++
- shader languages (HLSL or GLSL)
- 3D mathematics and algorithms
- GPU architectures
- graphics APIs (Metal, Vulkan, or DirectX)
- game engine development

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/ro_RO/careers/JobDetail/216311-Rendering-Engineer-III/216311?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
