# VFX Artist

**Company**: GameSim
**Location**: Orlando
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: full-time
**Category**: Engineering
**Industry**: Technology
**Wikidata**: https://www.wikidata.org/wiki/Q15070342

**Apply**: https://apply.workable.com/keywords-intl1/j/8B79622F7B/?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_bae7d2b7-ff4

## Description

We are looking for a skilled VFX Artist to join our team. As a VFX Artist at GameSim, you will be responsible for creating high-quality visual effects for our games. You will work closely with designers, artists, and engineers to bring our game worlds to life.

Responsibilities:

- Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.

- Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.

- Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.

- Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.

- Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.

- Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.

- Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.

- Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.

- Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.

- Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.

- Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.

- Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.

- Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.

- Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.

- Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.

- Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

Requirements:

- 5+ years of professional game industry experience as a real-time VFX Artist or similar role.

- At least one shipped game title.

- Proven end-to-end real-time VFX workflow experience, from concept and asset creation through in-engine implementation and polish.

- Strong experience implementing effects in Unreal Engine 4 or 5, with strong working knowledge of Niagara.

- Strong particle animation fundamentals, including timing, rhythm, shape language, motion, impact, anticipation, dissipation, and readability.

- Strong understanding of natural energies and materials such as fire, smoke, water, electricity, magic, dust, debris, explosions, atmospherics, and environmental effects.

- Strong material and texture creation skills using tools such as Photoshop, Substance Designer, or similar software.

- Ability to create clean, readable, and well-constructed material graphs and VFX systems.

- Demonstrated understanding of real-time VFX optimization, including particle counts, overdraw, memory usage, material cost, scalability, and performance constraints.

- Ability to balance visual impact, gameplay clarity, technical cost, and production schedule.

- Strong communication skills, including clear written updates, verbal communication, documentation, and actionable feedback.

- Ability to interpret vague creative, design, or client direction and turn it into clear VFX tasks or implementation plans.

- Experience mentoring, reviewing, or guiding other artists. A formal Lead title is not required, but leadership behaviors are important.

- Comfortable collaborating across disciplines and working with design, engineering, technical art, production, and art direction.

- Strong ownership, follow-through, organization, and problem-solving ability.

- Interest in growing into broader leadership responsibilities over time.

Nice to Have:

- Proficiency with common production tools such as Perforce, Jira, Miro, and Confluence.

- Houdini experience.

- EmberGen experience.

- Unity experience.

- Substance Designer experience.

- Experience with proprietary engines or custom VFX tools.

- Scripting or coding skills, such as C#, Python, Blueprint, or similar.

- 2D animation or traditional animation experience.

- 3D animation, simulation, or procedural content creation experience.

- Experience creating both stylized and realistic effects.

- Experience with foliage, atmospherics, environmental effects, weather, destruction, or ambient world VFX.

- Experience working with outsourcing, co-development teams, partner studios, or external vendors.

- Experience collaborating with teams across different countries, cultures, and time zones.

- Experience establishing VFX standards, templates, naming conventions, libraries, scalability rules, or pipeline documentation.

- Experience supporting client reviews, milestone deliveries, or cross-studio feedback loops.

- Experience leading a small pod, strike team, feature group, or informal group of artists.

Portfolio Requirements:

- Please include a portfolio that clearly demonstrates your real-time VFX capabilities.

- Your portfolio must include:

+ Real-time VFX assets with strong readability, timing, shape language, and clearly understandable visual elements. 	+ At least one example shown in a real-time gameplay context, preferably a video of the effect happening in-game or during interactive gameplay. 	+ Examples of strong material definition and texture work, with clean, readable, well-constructed setups. 	+ Effects that demonstrate fundamentals such as composition, mood, color choices, timing, motion, impact, readability, and understanding of natural energies. 	+ Examples of effects implemented in-engine, preferably in Unreal Engine 4 or 5 / Niagara. 	+ Breakdowns showing your process, including textures, materials, emitters, timing, implementation, optimization, or technical setup where applicable. 	+ Clear explanations

## Skills

### Required
- Unreal Engine 5
- Unity
- Niagara
- Particle animation
- Material creation
- Texture creation
- Real-time VFX optimization
- Visual effects
- Game development

### Nice to have
- Houdini
- EmberGen
- Substance Designer
- Scripting or coding skills
- 2D animation
- 3D animation
- Simulation
- Procedural content creation

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