# Character Artist - EA Sports FC

**Company**: Electronic Arts
**Location**: Vancouver, British Columbia
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: temporary
**Category**: Design
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/sv_SE/careers/JobDetail/Character-Artist/215661?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_ba056abf-f9a

## Description

As a Character Artist - EA Sports FC at Electronic Arts, you will play a crucial role in top-tier video game creation. You will create the cast of characters that populate the game universe, working with scan data, photo references, or traditional 3D means.

The EA SPORTS ART team is a global community of content creators covering Characters, Environments, Lighting, Project Management, Technical Art, and Visual Effects. The team serves a broad portfolio of sports titles, creating amazing games for hundreds of millions of sports fans worldwide through inspiring visuals and immersive experiences.

Your responsibilities include:

- Creating amazing character models based on various references

- Developing high-fidelity 3D models and textures

- Working with content-driven game engines such as Unreal, Frostbite, or Unity

- Collaborating with the project Development Manager or Development Director

Requirements:

- 3+ years of industry experience in character creation production

- Expertise in high-fidelity 3D modeling/sculpting techniques and high-poly to low-poly surface/detail baking

- Proficiency in Maya, Z-Brush, and Photoshop

- Knowledge of physical materials and PBR texture/material workflows

- Experience with photo-realistic textures and Substance Painter/Designer

- Ability to visualize in three-dimensions and work from limited reference material/concept art

- Experience in creating game resolution topology with considerations for deformation and rigging

- Knowledge of cloth and clothing creation and matching character styles

- Efficient use of UV layout and editing for highest visual payoff

Portfolio requirements include photo-real character modeling and texturing, showing UV layout and all maps, and concept-to-model experience is a plus.

Electronic Arts offers a comprehensive benefits package, including health insurance, mental well-being support, retirement savings, paid time off, family leave, free games, and more. The company values adaptability, resilience, creativity, and curiosity, providing opportunities for growth and development.

## Skills

### Required
- 3D modeling
- sculpting
- texturing
- Maya
- Z-Brush
- Photoshop
- PBR texture/material workflows
- Substance Painter/Designer
- Unreal
- Frostbite
- Unity

### Nice to have
- concept-to-model experience

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/sv_SE/careers/JobDetail/Character-Artist/215661?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
