# Concept Artist (Characters) - EA SPORTS FC

**Company**: Electronic Arts
**Location**: Vancouver, British Columbia
**Work arrangement**: hybrid
**Experience**: mid
**Job type**: temporary
**Category**: Design
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/es_ES/careers/JobDetail/Concept-Artist-Characters-EA-SPORTS-FC/215659?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_b60d69dc-ef4

## Description

Electronic Arts is seeking a Concept Artist (Characters) to join the EA SPORTS FC team in Vancouver, British Columbia, Canada. This is a 12-month contract with the possibility of longer-term employment.

As a Concept Artist, you will play a crucial role in shaping the game's visual target by translating ideas into compelling visuals that drive the artistic vision forward. Your work will serve as the visual building blocks for environments, characters, lighting, and props.

Responsibilities:

- Collaborate with Art Directors to hit visual targets and support the Character Art team during production cycles.

- Gather reference and create Mood Boards for various garments, shoes, and accessories across multiple styles and fashion genres.

- Prepare and present multiple design roughs for directional approval, implement feedback, and create detailed final garment and outfit concept art in a timely manner.

- Support 3D artists by delivering clear, well-structured visual guides that translate seamlessly into in-game assets.

- Stay up-to-date with industry trends and techniques, bringing fresh ideas and innovations to the team.

Required Qualifications:

- A passion for fashion is essential, as the main focus will be to concept a multitude of player clothing items for an in-game vanity system.

- Experience designing and concepting game characters in all phases, including rough sketches, refined lineart, and full-color renderings.

- Ability to reinterpret and render realistic real-world fashion garments, including structural details like hems, seams, pockets, patterns, fit, and folds.

- Knowledge of realistic anatomy and the fundamentals of the human body.

- Skilled in rendering and dynamically posing figures in motion, action, and dramatic situations.

- Versatile and able to design and concept realistic-looking and stylized characters and costumes.

Nice to Have:

- Basic knowledge of 3D workflows and the ability to integrate 3D greyblocks or models into concept development.

- Collaborative by nature and able to work with Cine, VFX, and other visual directors.

- Storyboard experience, including working knowledge of cinematography terms, shots, and common techniques and terminology.

- Skilled in creating concept key frames for animation, VFX, and motion graphics.

Software & Tools Proficiency:

- Experience with industry-standard 2D digital painting (e.g., Photoshop).

- Familiar with 3D tools (e.g., Blender, Maya, Substance Designer, Marmoset).

- Familiar with Miro, Slack, and other common communication software.

## Skills

### Required
- 2D digital painting
- 3D modeling
- Character design
- Fashion design
- Anatomy
- Storyboarding
- Graphic design
- Typography

### Nice to have
- 3D workflows
- Cinematography
- VFX
- Motion graphics
- Storyboard creation

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/es_ES/careers/JobDetail/Concept-Artist-Characters-EA-SPORTS-FC/215659?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
