# Character Artist - EA Sports FC

**Company**: Electronic Arts
**Location**: Vancouver, British Columbia
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: full-time
**Category**: Game Development
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/es_ES/careers/JobDetail/Associate-Character-Artist-EA-Sports-FC/215358?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_af06a48a-73d

## Description

We are seeking a Character Artist to join our EA SPORTS ART team, which is a global community of content creators covering Characters, Environments, Lighting, Project Management, Technical Art, and Visual Effects.

The Character Artist plays a crucial role in top-tier video game creation, specifically creating the cast of characters that populate the game universe. As a Character Artist, you will be responsible for designing and creating 3D models, textures, and materials for characters and accessories.

Responsibilities:

- Create high-quality 3D models, textures, and materials for characters and accessories

- Work with scan data, photo references, or traditional 3D means to create character models

- Collaborate with the development team to ensure consistency and quality of character assets

- Stay up-to-date with industry trends and best practices in character creation

Qualifications:

- 3+ years of industry experience in character creation production

- Expertise in high-fidelity 3D modeling/sculpting techniques, high-poly to low-poly surface/detail baking, and PBR texture/material workflows

- Proficiency in Maya, Z-Brush, and Photoshop

- Experience with physical materials and replicating them in CG

- Knowledge of photo-realistic texture authoring (Substance Painter/Designer experience is a plus)

- Experience working with content-driven game engines (e.g., Unreal, Frostbite, Unity)

- Strong visualization skills and ability to work from limited reference material/concept art

- Portfolio requirements: photo-real character modeling and texturing, including hair, clothing, anatomy, and likeness, with UV layout and all maps

Benefits:

- Comprehensive benefits package, including medical insurance, mental wellness support, pension plan, paid time off, family leave, free games, and more

- Flexible work arrangements, including hybrid work options

- Opportunities for growth and professional development

At Electronic Arts, we value diversity and inclusion. We are committed to creating an environment where everyone can thrive and make a meaningful contribution.

## Skills

### Required
- 3D modeling
- sculpting
- texturing
- Maya
- Z-Brush
- Photoshop
- PBR texture/material workflows
- physical materials
- CG replication
- photo-realistic texture authoring
- Substance Painter
- Designer
- Unreal
- Frostbite
- Unity

### Nice to have
- Concept to model experience
- UV layout editing

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/es_ES/careers/JobDetail/Associate-Character-Artist-EA-Sports-FC/215358?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
