# Senior Game Designer

**Company**: Electronic Arts
**Location**: Vancouver, British Columbia
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: full-time
**Category**: Game Development
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/it_IT/careers/JobDetail/Senior-Game-Designer/216280?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_a4e51900-cd4

## Description

Electronic Arts creates superior entertainment experiences that inspire players and fans worldwide. Here, everyone is part of the story. As a Senior Game Designer, you will own the structures that turn mechanics into a game and creation into a community.

Responsibilities:

- Design, model, and maintain scalable, stable, and engaging game systems.

- Align systems design with engine architecture, data pipelines, and technical strategy, defining data schemas and config structures together with engineering.

- Refine player and creator journeys across sessions and over the player lifetime.

- Define telemetry, KPIs, and health metrics for every system you ship and own the analysis of whether those systems are working.

- Build and run agent-driven simulations of player personas, economies, and creator behavior to check balance and find failure states before launch.

- Design the rules, permissions, and safety constraints for creator-made content and for the agentic tools creators use, so that creation is easier, safer, and more rewarding.

- Identify systemic risks and provide clear mitigation plans.

- Contribute to engine, content, agentic, and research initiatives, turning research goals into production-ready systems.

- Create system diagrams, flow models, and automated balance and data-validation test suites.

Qualifications:

- 8+ years of professional game design experience, including shipped titles where you owned progression, economy, or rules systems in a AAA engine.

- Experience with quantitative modeling including probability, statistics, and simulation.

- Scripting and data skills (Python, SQL) plus engine scripting (Lua, Blueprint, C#) for data-driven systems.

- Working knowledge of gameplay domains (character, controls, UI, physics, animation).

- Experience using AI coding or agentic tools in a real production or analysis workflow.

- Experience with telemetry and analytics tooling including defining events, building dashboards, and turning data into design decisions.

- Experience getting productive quickly in large, unfamiliar game projects and data pipelines.

- Experience collaborating on product vision and research goals with engineering and leadership.

- Proficiency with design tools (Miro, Figma) for system diagrams and flows.

- Comfort working in CI/CD environments (Jenkins, GitLab): owning data-validation and balance tests.

- Proficiency with VCS tools (Perforce, Git).

Benefits:

- Ad-hoc bonus structure

- Comprehensive benefit packages, emphasising physical, emotional, financial, work-life and collective wellbeing

- Free games and more

## Skills

### Required
- game design
- quantitative modeling
- Python
- SQL
- Lua
- Blueprint
- C#
- data-driven systems
- gameplay domains
- AI coding
- agentic tools
- telemetry
- analytics tooling
- design tools
- CI/CD environments
- VCS tools

### Nice to have
- live-service economy design
- creator or UGC platforms
- creator reward and monetization programs
- trust and safety
- moderation
- reputation systems
- designing evals or scoring rubrics for AI/LLM-powered features

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/it_IT/careers/JobDetail/Senior-Game-Designer/216280?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
