# Software Engineer Intern

**Company**: Electronic Arts
**Location**: Vancouver, British Columbia
**Work arrangement**: hybrid
**Job type**: internship
**Salary**: $65,000 - $70,000 CAD
**Category**: Engineering
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/en_US/careers/JobDetail/Software-Engineer-Intern/216227?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_a45a99c8-fa1

## Description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

The EA Digital Platform provides shared technology and services that help game teams tap into the power of the global EA ecosystem. By building reusable capabilities that can be integrated across games, we enable our studios to focus on what they do best, creating incredible experiences for players.

Within Gameplay Services, we build and operate online capabilities used across EA games, including Stats & Leaderboards.

The Challenge Ahead Stats & Leaderboards touches player experiences across EA's portfolio. Our technology helps games capture player statistics, track progress and accomplishments, compare players and friends, and power leaderboard experiences.

Behind those experiences are highly available, distributed backend systems designed to process and serve player data at scale.

As a Software Engineer Intern, you'll work alongside experienced engineers to build and improve these production services. You'll get hands-on experience solving real engineering problems while contributing to software that improves player experiences across EA games. You will report to a Technical Director on the team.

Responsibilities:

- Design and implement backend features using Java and Spring Boot.

- Build and evolve service interfaces using gRPC and Protocol Buffers.

- Work with PostgreSQL and Redis to store, retrieve, and process player statistics and leaderboard data.

- Develop and run services in a Kubernetes-based environment.

- Write production-quality code along with unit and integration tests.

- Investigate and debug issues using logs, metrics, traces, and other observability tools.

- Learn how we design and optimize distributed systems for performance, scalability, reliability, and availability.

- Participate in code reviews and technical design discussions with experienced engineers.

- Collaborate with engineers across Gameplay Services and EA game teams.

- Participate in the team's sprint cycle, including stand-ups, sprint planning, backlog refinement, demos, and retrospectives.

- Own a well-scoped engineering project or feature from design and implementation through testing and delivery.

Requirements:

- Pursuing a bachelor's degree in Computer Science, Software Engineering, Computer Engineering, or a related technical field.

- Programming experience with Java and an understanding of object-oriented programming.

- Understanding of core computer science concepts including data structures, algorithms, concurrency, and databases.

- Curiosity about how large-scale systems work.

- A player- and customer-focused mindset,you think about how the technology you build ultimately affects the people using it.

Exposure to any of the following:

- Spring / Spring Boot

- gRPC and Protocol Buffers

- PostgreSQL or other relational databases

- Redis or other caching technologies

- Docker and Kubernetes

- Microservices or distributed systems

- Cloud technologies

- Automated testing and CI/CD

- Performance testing, profiling, or optimization

Benefits: At Electronic Arts, we offer a range of benefits to support our employees' well-being and career growth. These may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more.

## Skills

### Required
- Java
- object-oriented programming
- data structures
- algorithms
- concurrency
- databases

### Nice to have
- Spring Boot
- gRPC
- Protocol Buffers
- PostgreSQL
- Redis
- Kubernetes
- microservices
- distributed systems
- cloud technologies
- automated testing
- CI/CD
- performance testing
- profiling
- optimization

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/en_US/careers/JobDetail/Software-Engineer-Intern/216227?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
