# Audio Artist II - FC

**Company**: Electronic Arts
**Location**: Vancouver, British Columbia
**Work arrangement**: hybrid
**Experience**: mid
**Job type**: temporary
**Category**: Design
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/ro_RO/careers/JobDetail/Audio-Artist-II-FC/216315?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_a453b6a1-dd6

## Description

Electronic Arts creează experiențe de divertisment de următorul nivel, care inspiră jucătorii și fanii din întreaga lume. Aici, toată lumea face parte din poveste. Face parte dintr-o comunitate care stabilește legături în întreaga lume. Un loc în care creativitatea prosperă, sunt încurajate noi perspective, iar ideile sunt importante. O echipă în care toată lumea face jocul posibil.

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions worldwide to the sports they love through a portfolio of industry-leading video games.

FC Audio team is looking for an experienced Audio Artist who can immediately contribute to audio development. You will oversee the audio-specific project(s) to create/maintain a quality audio experience. You are expected to have experience in all audio design and production phases, with proficiency in at least one audio discipline/area. Experience with VO and technical implementation of game audio are prerequisites. You will report to the Development Manager and work with the Audio leads.

Responsibilities:

- Create quality audio for our video games, with a high focus on authentic dialogue to suit our story-driven game experiences

- Author small, well-defined audio-related tasks with a high focus on content pipelines

- Directly support feature(s), small project(s), or task(s) within the Speech discipline

- Complete technical implementation, logic, and data-basing tasks, all catered to the user experience

- Manage editor package imports, sample handling, and database updates

- Preform Quality control review for the project's audio (pre-CQC) on all applicable platforms

- Create software design to support custom source elements

- Manage source control, submit to file depots, and handle build pipelines

- Participate in team collaboration but also work independently

- Collaborate in prototyping and driving innovation and improvements

- Take direction from Audio Leads and other senior audio artists on the project, but still express your creativity and design insight

Qualifications:

- Minimum three years' studio engineering/recording/VO experience (or equivalent)

- 3-5 years game audio experience

- Solid knowledge of PC and console audio hardware

- Experience with tracking documentation

- Outstanding sound design skills

- Works well as part of a team but also autonomously

- Experience with audio middleware software (Wwise, Fmod)

- Familiarity with third-party game engines (Unity, Unreal, etc.)

- Basic knowledge of code or scripting language (C#, C++, SQL, Python, Lua, etc.)

- Knowledge of the sport and game (FC27)

- Database experience (MS Access, Excel, Google Sheets) working with large data sets

- Solid experience using game audio development tools, technology, and pipelines

- Experience with modern audio creation equipment, software, and recording techniques, with a high level of proficiency in at least one DAW

- Able to methodically manage & track large amounts of data

## Skills

### Required
- audio design
- game audio
- VO
- technical implementation
- sound design
- audio middleware software
- game engines
- scripting languages
- database management

### Nice to have
- Quality Assurance Verification
- onboarding new team members
- Professional sports knowledge
- VBA macros
- SQL
- Python
- JavaScript
- remote VO recording sessions

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/ro_RO/careers/JobDetail/Audio-Artist-II-FC/216315?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
