# Technical Artist Intern - FALL 2026

**Company**: Electronic Arts
**Location**: Austin, Texas
**Work arrangement**: hybrid
**Job type**: internship
**Category**: Design
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/en_US/careers/JobDetail/Technical-Artist-Intern/214749?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_a126f6d6-45a

## Description

Electronic Arts is seeking students for a Technical Artist Intern role for Fall 2026. The internship is a 12-week temporary position in a hybrid work model.

As a Technical Artist Intern, you will be an individual contributor on a central technical art team supporting the technical delivery of art across a distributed production environment.

Responsibilities:

- Work as a bridge between art and programming departments, understanding art creation and technical code nuances.

- Demonstrate technical proficiency in basic 3D concepts and experience in both art and programming.

Qualifications:

- Enrolled in a Bachelor's or Master's program, slated to graduate on or after May 2027.

- Knowledge of 2D and 3D art packages (Maya and Photoshop desired) and experience in scripting and programming (Python and C# desired).

- Foundational experience with 3D concepts such as modeling, texturing, rendering, physically-based shading, lighting, rigging, skinning and deformation, dynamics, particle systems, and image manipulation techniques.

- Basic familiarity with game engine workflows (Unity, Unreal), asset pipelines and profiling, and revision control systems.

Benefits:

- Physical, emotional, financial, career, and community wellness support.

- Healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more.

Note: Applicants must be legally authorized to work in the US on a full-time basis during the internship. Visa sponsorship is not available for this position.

## Skills

### Required
- 3D art
- scripting
- programming
- game engine workflows
- asset pipelines
- profiling
- revision control systems

### Nice to have
- Maya
- Photoshop
- Python
- C#
- Unity
- Unreal

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/en_US/careers/JobDetail/Technical-Artist-Intern/214749?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
