# Principal Quality Designer

**Company**: Electronic Arts
**Location**: Redwood City, California, United States of America
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: full-time
**Salary**: $178,200 - $269,500 USD
**Category**: Engineering
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/en_US/careers/JobDetail/Principle-Quality-Designer/212804
**Canonical**: https://yubhub.co/jobs/job_9ff5b953-1e4

## Description

We are seeking a Principal Quality Designer to act as a local quality leader embedded alongside our development partners and executive stakeholders. This role sits at the intersection of engineering, product, and quality, helping ensure our quality vision, technology roadmap, and partner alignment remain tightly connected throughout the game’s development lifecycle.

## What you'll do

You will bring strong engineering literacy and product thinking skills to reinforce and extend the work of our Software Quality Architect (SQA) and Technical Director (TD). While the TD owns engineering execution and the SQA drives quality architecture, the Principal Quality Designer ensures teams remain aligned and informed in a complex, quick changing and high-visibility environment

## What you need

- Strong engineering literacy, able to understand technical discussions, architectures, and tooling without needing to own them.

## Skills

### Required
- Strong engineering literacy
- Proven ability to drive cross-functional alignment and execution through influence in complex, multi-location organizations
- Experience contributing to quality strategy, automation initiatives, or technology-driven operational improvements

### Nice to have
- Familiarity with quality engineering practices, automation frameworks, and telemetry systems
- Knowledge of modern AI/ML or LLM-based workflows for automation, reporting, data extraction, insight generation, or validation
- Experience with game engines such as Unreal, Frostbite, or Unity
