# Character Artist - EA Sports FC

**Company**: Electronic Arts
**Location**: Vancouver, British Columbia
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: temporary
**Category**: Design
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/pl_PL/careers/JobDetail/Character-Artist-II-EA-Sports-FC/215666?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_9ade994d-3af

## Description

As a Character Artist - EA Sports FC at Electronic Arts, you will play an important role in top-tier video game creation. You will create the cast of characters that populate the game universe.

The EA SPORTS ART team is a global community of content creators covering Characters, Environments, Lighting, Project Management, Technical Art, and Visual Effects. The team serves a broad portfolio of sports titles, creating amazing games for hundreds of millions of sports fans worldwide.

Responsibilities:

- Create amazing character models based on scan data, photo references or traditional 3D means.

- Enrich players' experience with a cast of characters and a variety of character accessories such as full body outfits, hair and headgear.

Qualifications:

- Experienced with 3+ years of industry character creation production.

- Experience in high-fidelity 3D modeling / sculpting techniques, along with high-poly to low-poly surface/detail baking.

- Experience in Maya, Z-Brush and Photoshop.

- Experience in physical materials and how to replicate them in CG.

- Knowledgeable of PBR texture / material workflows.

- Experience with authoring photo-realistic textures (Substance Painter / Designer experience is a plus).

- Experienced in working with content-driven game engines (e.g. Unreal, Frostbite, Unity).

- Visualize in three-dimensions and work from limited reference material / concept art.

- Experienced in creating game resolution topology with considerations for deformation and rigging.

- Knowledgeable in the creation of cloth and clothing and how to match the character style.

- Expert in high-fidelity 3D modeling / sculpting techniques, along with high-poly to low-poly surface/detail baking.

- Efficient in use of UV layout, and ability to edit for highest visual payoff.

Benefits:

- Comprehensive approach to benefits programs, focusing on physical, emotional, financial, professional, and social well-being.

- Locally tailored packages may include healthcare, mental health support, retirement savings, paid and family leaves, free games, and more.

## Skills

### Required
- 3D modeling
- sculpting
- texturing
- Maya
- Z-Brush
- Photoshop
- PBR texture/material workflows
- game engines

### Nice to have
- Substance Painter
- Designer
- concept to model experience

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/pl_PL/careers/JobDetail/Character-Artist-II-EA-Sports-FC/215666?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
