# Audio Artist II - Speech Production

**Company**: Electronic Arts
**Location**: Vancouver, British Columbia
**Work arrangement**: hybrid
**Experience**: mid
**Job type**: temporary
**Category**: Game Development
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/it_IT/careers/JobDetail/Audio-Artist-EA-Sports-NHL/216383?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_99f478f3-b12

## Description

Electronic Arts is seeking an Audio Artist II to join the EA SPORTS NHL Audio team. The primary focus of this role is mastering, organising, and delivering high-quality recorded speech for commentary, voice-over, and other in-game experiences.

The successful candidate will work independently within a defined area, applying editorial judgement and technical discipline to ensure assets meet creative, pipeline, and in-game quality standards.

Responsibilities:

- Master, clean, and quality-check commentary, dialogue, and other speech assets.

- Use approved speech-generation and processing tools to create or adapt content, then evaluate and prepare outputs to team standards.

- Identify issues involving noise, level, dynamics, spectral balance, timing, pronunciation, continuity, or processing artifacts.

- Maintain accurate naming, metadata, versioning, source files, and delivery structures.

- Prepare, import, and validate speech assets in game-audio tools, databases, and established pipelines.

- Track assigned work, provide estimates with lead support, and communicate priorities, dependencies, and schedule risks.

- Participate in troubleshooting and recommend practical improvements to tools and workflows.

- Document processes and share knowledge.

Requirements:

- Professional experience editing and mastering dialogue, commentary, VO, ADR, broadcast, or comparable speech content.

- Advanced proficiency with Pro Tools or another professional DAW, including dialogue cleanup, EQ, dynamics, noise reduction, loudness control, and batch workflows.

- Demonstrated experience evaluating audio to identify subtle quality, consistency, and processing errors.

- 3+ years of experience managing assets against technical specifications, naming conventions, metadata, and version-control requirements.

- Experience with game-audio authoring tools, databases, or content pipelines.

- Experience with modern speech-production, voice-processing, automation, or scripting workflows is an asset.

## Skills

### Required
- Pro Tools
- dialogue editing
- audio mastering
- speech production
- game audio

### Nice to have
- speech generation
- voice processing
- automation
- scripting

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/it_IT/careers/JobDetail/Audio-Artist-EA-Sports-NHL/216383?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
