# Client Engineer, Unannounced 3A Project

**Company**: Electronic Arts
**Location**: Shanghai
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: full-time
**Category**: Engineering
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/es_ES/careers/JobDetail/Client-Engineer-Unannounced-3A-Project/215705?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_99c48b32-56e

## Description

Electronic Arts is seeking a Client Engineer to work on an unannounced 3A project. As a Client Engineer, you will develop and maintain features and content for the game client, primarily using C++ and visual scripting.

You will work closely with producers, designers, and other engineers to develop game content, integrate platform features, and resolve issues to ensure a high-quality player experience. You will be guided by a Lead Engineer and/or Technical Director and will provide accurate task estimates, manage your time effectively, and deliver high-quality features and live-service support for a AAA free-to-play online title.

Key responsibilities:

- Resolve game client technical issues and deliver a stable and high-quality gameplay experience.

- Develop new features and maintain existing systems using C++ and visual scripting within the internal engine.

- Interpret game design requirements and implement game content and platform features.

- Collaborate closely with other engineers, producers, and game designers to deliver the overall vision of the game.

- Maintain code quality through code reviews, testing, and bug fixing.

- Integrate and maintain third-party libraries and SDKs.

- Support cross-functional teams, including art, design, and production, by developing tools and improving workflows.

Requirements:

- Bachelor's degree in Computer Science, Software Engineering, or a related field, or equivalent professional experience.

- 7+ years of software development experience, preferably in the video game industry with live-service experience.

- Strong proficiency in C++.

- Experience developing a variety of game features and content, with a strong understanding of UI/UX implementation workflows.

- Experience with object-oriented design and software architecture.

- Demonstrated understanding of software engineering best practices.

- Strong analytical and problem-solving skills, with the ability to quickly identify, troubleshoot, and resolve issues.

- Experience shipping at least one commercial video game title; live-service experience is a plus.

Additional skills:

- Experience in networking, rendering, AI, or animation systems is a plus.

- Experience with or knowledge of visual scripting systems or equivalent UI frameworks used in commercial game engines.

- Experience with or knowledge of mobile game development is not required but would be considered an asset.

- Proficiency with modern AI-assisted and agentic engineering tools.

- Passion for video games and a commitment to creating high-quality player experiences.

Benefits: Electronic Arts offers a comprehensive benefits package, which may include medical insurance, mental wellbeing support, pension plan, paid time off, family leave, free games, and more.

## Skills

### Required
- C++
- visual scripting
- software engineering
- game development
- UI/UX implementation

### Nice to have
- networking
- rendering
- AI
- animation systems
- mobile game development
- visual scripting systems
- modern AI-assisted and agentic engineering tools

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/es_ES/careers/JobDetail/Client-Engineer-Unannounced-3A-Project/215705?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
