# Senior Environment Artist

**Company**: Electronic Arts
**Location**: Redwood City, California
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: full-time
**Category**: Design
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/pl_PL/careers/JobDetail/Senior-Environment-Artist/216093?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_97f182a6-4a7

## Description

Electronic Arts is seeking a Senior Environment Artist to partner with the Senior Art Director in establishing the visual language, world identity, and material style for new game projects.

The successful candidate will create high-quality, real-time assets, modular kits, and full environments for playable demos, prototypes, and vertical slices. They will provide mentorship, lead reviews, and help guide the overall direction of the environment art discipline.

Responsibilities:

- Create high-quality real-time environments, architecture, props, and modular kits for playable demos, prototypes, and vertical slices.

- Establish the environment art quality bar and production standards, while providing mentorship, feedback, and craft direction.

- Partner closely with Art Direction to define the project's visual language, materials, scale, colour, composition, and overall world identity.

- Design modular environment content that can be reused, adapted, and expanded as the project and gameplay evolves.

- Collaborate with Technical Art and Engineering on procedural, scalable, and efficient environment workflows for real-time production.

- Ensure playable spaces support composition, texturing, lighting, readability, navigation, and gameplay clarity while staying cohesive with the established visual direction.

- Lead environment reviews across internal and external production, helping maintain quality, guide priorities, and support future team growth.

Qualifications:

- Demonstrated expertise in AAA game development with 8+ years of professional environment art experience and shipped console or PC titles.

- Strong portfolio showing high-quality real-time environments, architecture, props, modular world-building, and visual storytelling.

- Experience mentoring artists, leading art reviews, and providing craft direction is required; experience leading or managing small internal or external art teams is preferred.

- Deep understanding of modeling, UVs, texturing, materials, optimisation, modular construction, and real-time environment production.

- Strong artistic sensibility across composition, scale, colour, lighting, shape language, materials, and gameplay readability.

- Strong experience with modern environment pipelines and tools such as Maya, Blender, Substance 3D, Houdini, ZBrush, Unreal, Unity, Frostbite, or comparable tools and engines.

- Experience adapting environment art across different game genres, visual styles, gameplay needs, procedural workflows, UGC systems, or AI-assisted content pipelines is a plus.

Benefits: Electronic Arts offers comprehensive benefits programs, including physical, emotional, financial, professional, and social well-being, tailored to local needs.

## Skills

### Required
- Maya
- Blender
- Substance 3D
- Houdini
- ZBrush
- Unreal
- Unity
- Frostbite
- game development
- environment art
- real-time assets
- modular kits

### Nice to have
- experience leading or managing small internal or external art teams
- adapting environment art across different game genres, visual styles, gameplay needs, procedural workflows, UGC systems, or AI-assisted content pipelines

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/pl_PL/careers/JobDetail/Senior-Environment-Artist/216093?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
