# Senior Research Engineer

**Company**: OmniDreams and Alpasim
**Location**: Munich
**Experience**: senior
**Job type**: full-time
**Category**: Engineering
**Industry**: Technology

**Apply**: https://nvidia.wd5.myworkdayjobs.com/en-US/NVIDIAExternalCareerSite/job/Germany-Munich/Senior-Research-Engineer--OmniDreams-and-Alpasim_JR2017924?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_96ce27b6-ced

## Description

We are looking for an outstanding Research Engineer to help turn brand-new research into working technology. You will work closely with research teams while staying deeply hands-on: prototyping new model and rendering ideas, making sharp design trade-offs, optimizing performance, integrating with downstream stacks, and building systems that can be evaluated, released, and improved over time.

**What You'll Be Doing:**

- Partner closely with research teams to shape neural graphics and world-simulation techniques while the field is still being invented

- Build prototypes and production-quality implementations across neural reconstruction, diffusion/world models, rendering, simulation, and real-time inference

- Connect generated worlds, reconstructed scenes, controllable simulation state, and downstream evaluation loops into coherent end-to-end systems

- Drive performance, latency, memory, temporal consistency, controllability, quality, and developer usability in real-time pipelines

- Make principled technical trade-offs across models, renderers, GPU systems, data pipelines, and product constraints

- Influence NVIDIA's broader neural graphics direction by grounding frontier ideas in systems that run, scale, and teach us what matters

**What We Need to See:**

- Background in Computer Science, Computer Graphics, Machine Learning, Electrical Engineering, or equivalent practical experience

- 8+ years of technical experience, or an equivalent record of exceptional technical contribution

- Deep hands-on expertise in one or more of: neural rendering, world models, diffusion/video generation, neural reconstruction, computer vision, simulation, or ML systems

- Strong implementation skill in real software systems, including debugging, optimization, integration, and performance-aware design

- Experience taking research concepts through the lifecycle from prototype to robust, evaluated, production-quality technology

- Ability to lead ambiguous, cross-team technical work and communicate the trade-offs behind architectural decisions

**Ways to Stand Out from the crowd:**

- Hands-on work with Gaussian Splatting, NeRFs, differentiable rendering, diffusion models, video generation, controllable world models, or neural content generation

- Experience building real-time graphics, simulation, robotics, AV, physical AI, game engine, or media creation systems

- Strong point of view on how AI will change entertainment, graphics, media, and interactive content creation

- Experience with CUDA, Slang, graphics APIs, real-time engines, GPU performance, or ML inference optimization

- Papers, patents, open-source leadership, shipped systems, or field-level technical impact in graphics, AI, simulation, or ML systems

## Skills

### Required
- neural rendering
- world models
- diffusion/video generation
- neural reconstruction
- computer vision
- simulation
- ML systems

### Nice to have
- Gaussian Splatting
- NeRFs
- differentiable rendering
- CUDA
- Slang
- graphics APIs
- real-time engines
- GPU performance
- ML inference optimization

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Source: [Apply at nvidia.wd5.myworkdayjobs.com](https://nvidia.wd5.myworkdayjobs.com/en-US/NVIDIAExternalCareerSite/job/Germany-Munich/Senior-Research-Engineer--OmniDreams-and-Alpasim_JR2017924?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
