# Senior Technical Animator

**Company**: Keywords Studios
**Location**: Kuala Lumpur, Federal Territory of Kuala Lumpur
**Experience**: senior
**Category**: Game Development
**Industry**: Technology
**Wikidata**: https://www.wikidata.org/wiki/Q64141679

**Apply**: https://jobs.workable.com/view/nU4i2MUsLJpLT66hLakbqh/senior-technical-animator-in-kuala-lumpur-at-keywords-studios?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/job/senior-technical-animator-9695787e-1b0/

## Description

Keywords Studios is seeking a Senior Technical Animator for a Singapore-based team working on an exciting, new, and unannounced AAA project.

As a Senior Technical Animator, you will focus on implementing and iterating gameplay animation in-engine, working closely with design and engineering to ensure movement and interactive sequences feel responsive, believable, and integrate effectively with the wider gameplay systems.

Responsibilities:

- Implement and iterate on gameplay animation across traversal, combat, and interactive sequences.

- Support traversal systems including climbing, jumping, mantling, and general movement across the environment.

- Work closely with programmers and designers to ensure animation integrates effectively with gameplay systems.

- Create and implement rapid in-game previs for interactive narrative and action sequences.

- Support combat animation for both player characters and NPCs, including hand-to-hand, improvised weapons, throwing, and ranged actions.

- Prototype and iterate quickly to test movement, posing, timing, positioning, and camera requirements.

- Troubleshoot animation-related issues and help identify practical technical solutions.

- Contribute to the overall quality and responsiveness of the gameplay experience.

Requirements:

- Professional experience in Technical Animation, Gameplay Animation, or a closely related role.

- Experience working with Unreal, Unity, or proprietary game engines.

- Strong understanding of real-time gameplay animation and how animation interacts with game systems.

- A good eye for movement, timing, posing, and animation quality.

- Comfortable working closely with programmers, designers, and animators.

- Able to prototype, test, and iterate quickly in-engine.

- Experience contributing to at least one shipped game, ideally at AAA or high-quality production scale.

Nice to have:

- Experience with traversal, combat, or interactive narrative systems.

- Familiarity with technical animation workflows such as animation graphs, state machines, rigging, or procedural animation.

- Experience working with motion capture or gameplay animation pipelines.

Benefits: No benefits information provided.

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## Skills

### Required
- Technical Animation
- Gameplay Animation
- Unreal
- Unity
- game engines

### Nice to have
- traversal systems
- combat animation
- interactive narrative systems
- animation graphs
- state machines
- rigging
- procedural animation
- motion capture
- gameplay animation pipelines

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