# Core Art Producer (Apex Legends)

**Company**: Electronic Arts
**Location**: Los Angeles, California
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: full-time
**Category**: Game Development
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/es_ES/careers/JobDetail/Core-Art-Producer-Apex-Legends/216545?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_9569bb38-d0a

## Description

Electronic Arts seeks an experienced Art Producer to drive the creation of iconic hard-surface assets for Apex Legends, spanning legendary characters and cutting-edge weapons.

The successful candidate will own the end-to-end art production pipeline for these critical assets, from concept and 3D modeling through to rigging, animation, and final polish.

Responsibilities:

- Own Production Pipelines: Drive the end-to-end production for Legend and weapon 3D models, ensuring all assets are delivered on time, within budget, and to the highest quality standards.

- Coordinate Art & Design Alignment: Act as the key liaison between the Art Director, concept artists, character artists, hard-surface modelers, and gameplay designers to ensure creative vision aligns with design requirements.

- Manage Cross-Functional Art Dependencies: Partner with Rigging, Animation, VFX, and Technical Art teams to manage handoffs, flag dependencies, and resolve technical pipeline issues.

- Oversee Outsourcing (OS) Partners: Manage relationships with external vendors, including creating briefs, leading feedback sessions, tracking milestones, and ensuring quality control for all outsourced art assets.

- Track & Schedule Art Assets: Develop and maintain detailed production schedules, asset tracking systems, and progress reports for all character and weapon models.

- Mitigate Art Production Risks: Proactively identify and solve risks related to asset scope, technical constraints, artistic feedback loops, and resource allocation to keep the art pipeline on track.

- Facilitate Reviews & Approvals: Schedule and lead art reviews with key stakeholders, ensuring feedback is consolidated, actionable, and communicated clearly to both internal and external artists.

Requirements:

- 3+ years of art production or art management experience in AAA game development, preferably in character and/or weapon art pipelines.

- Deep understanding of 3D art asset pipelines, including concepting, high/low-poly modeling, texturing, rigging, and integration into game engines.

- Proven experience managing external vendors or outsourcing (OS) partners.

- Demonstrated ability to manage complex dependencies between art, design, and engineering teams in a live service environment.

- Strong project management and scheduling skills, with proficiency in tools like Jira, ShotGrid, or other production tracking software.

- Excellent communication and interpersonal skills, with the ability to translate gameplay requirements into actionable artistic feedback.

- Passion for hard-surface art, character design, and the collaborative process of building iconic assets for a global player base.

Benefits: Electronic Arts offers a comprehensive benefits package, including medical insurance, mental wellbeing support, pension plans, paid time off, family leave, free games, and more.

## Skills

### Required
- 3D art asset pipelines
- project management
- scheduling
- Jira
- ShotGrid
- communication
- interpersonal skills
- hard-surface art
- character design

### Nice to have
- character art pipelines
- weapon art pipelines
- outsourcing management

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/es_ES/careers/JobDetail/Core-Art-Producer-Apex-Legends/216545?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
