# Senior Technical Animator

**Company**: Electronic Arts
**Location**: Vancouver, British Columbia
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: full-time
**Category**: IT
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/fi_FI/careers/JobDetail/Senior-Technical-Animator/215418?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_932ac0ae-aeb

## Description

We are seeking a Senior Technical Animator to join our team at Full Circle, the studio behind skate., an online, free-to-play skateboarding sandbox game. As a Senior Technical Animator, you will work with the animation team to implement animation content using EA's proprietary Frostbite engine and editor. Your main responsibilities will include:

- Implementing animation content using EA's Frostbite engine and editor

- Collaborating with Animation Software Engineers and the Animation Director to solve animation system challenges

- Ensuring high fluidity and believability of animations at runtime

- Designing and coordinating animation workloads for the project from a technical perspective

- Establishing efficient pipelines and procedures

- Defining and estimating tasks

Requirements:

- 5+ years of experience using proprietary animation tools and setting up animation state machines with an established game engine

- Experience working on at least 2 AAA titles

- Experience working on at least one title that shows advanced locomotion/animation techniques

- In-depth experience with core animation implementation techniques

- Experience working with both animation-driven and physics-driven gameplay systems

- Understanding of animation principles and anatomy

- Experience working on sizeable animation-related challenges

- Cross-discipline collaboration with multiple disciplines, including designers and software engineers

Nice to have:

- Experience working with Motion Synthesis

- Motion editor or key-frame animator experience

- Experience working with Maya and/or Motion Builder

- Some experience with MEL, Python, C# or C++

Portfolio Requirement: Applications must include a portfolio showcasing gameplay features you played a significant role in delivering.

## Skills

### Required
- Frostbite engine
- animation state machines
- game engine
- animation implementation
- motion matching
- parametric blends
- additive & model space layering
- phase matching
- IK solutions
- ragdoll
- node-based expressions
- animation principles
- anatomy

### Nice to have
- Motion Synthesis
- Maya
- Motion Builder
- MEL
- Python
- C#
- C++

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/fi_FI/careers/JobDetail/Senior-Technical-Animator/215418?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
