# Senior Software Developer - Networking

**Company**: Electronic Arts
**Location**: Redwood City, California
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: full-time
**Category**: Engineering
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/it_IT/careers/JobDetail/Senior-Software-Developer-Networking/216106?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_9095a6b4-39c

## Description

Electronic Arts creates superior entertainment experiences that inspire players and fans worldwide. Here, everyone is part of the story. Part of a community that connects globally. A place where creativity thrives, new perspectives are stimulated, and ideas matter. A team where everyone can play.

As a Senior Software Engineer, you will collaborate with Research Scientists and Engineers to shape how new technologies integrate into core engine architecture. You will translate ideas from exploration into systems that can operate at scale in a live environment. You will operate at the intersection of research and production, helping bring emerging technologies (e.g., AI-assisted creation, procedural systems) into a world-class engine used by millions of players.

This is a hybrid role, onsite three days a week, in Redwood City, Montreal, or Vancouver.

You will report to the Director of Engineering.

Responsibilities:

- Build upon and extend the low-level networking layer of the engine.

- Design, implement, and instrument networking features to support multiplayer at scale.

- Partner with engine developers, ensuring gameplay features and systems have full multiplayer support.

- Define patterns and best practices for multiplayer-ready code.

- Contribute across engine domains, including tools, data pipelines, and runtime systems, to improve the capabilities of the engine.

Qualifications:

- 8+ years of professional software engineering experience, including experience with AAA game engines (e.g., Frostbite, Unity, Unreal, Godot, or proprietary)

- Experience with large C++ codebases

- Experience implementing gameplay networking features

- Proficiency across one or multiple engine development domains (e.g., gameplay, simulation, systems, content pipelines, and performance-critical systems)

- Experience navigating unfamiliar areas of a large codebase and becoming productive quickly in tools, pipeline, or runtime systems

- Experience collaborating with others to translate applied research goals into production-ready engine features

- Experience contributing to engine architecture or developer-facing platforms.

- Proficiency in CI/CD tools (e.g., Jenkins, GitLab)

## Skills

### Required
- C++
- game engines
- networking features
- multiplayer support
- CI/CD tools

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/it_IT/careers/JobDetail/Senior-Software-Developer-Networking/216106?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
