# Concept Artist (Characters) - EA SPORTS FC

**Company**: Electronic Arts
**Location**: Vancouver, British Columbia
**Work arrangement**: hybrid
**Experience**: mid
**Job type**: temporary
**Category**: Design
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/zh_CN/careers/JobDetail/Concept-Artist-Characters-EA-SPORTS-FC/215659?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_90271294-7cd

## Description

We are seeking a Concept Artist (Characters) to join the EA SPORTS FC team at Electronic Arts in Vancouver. As a Concept Artist, you will play a crucial role in shaping the game's visual target by translating ideas into compelling visuals that drive the artistic vision forward.

Responsibilities:

- Collaborate with Development Directors, Art Directors, and the Character Art team to create concept art that meets visual targets.

- Gather reference and create Mood Boards for various garments, shoes, and accessories across multiple styles and fashion genres.

- Prepare and present multiple design roughs for directional approval, implement feedback, and create detailed final garment and outfit concept art.

- Support 3D artists by delivering clear, well-structured visual guides that translate seamlessly into in-game assets.

- Stay up-to-date with industry trends and techniques, bringing fresh ideas and innovations to the team.

Required Qualifications:

- Passion for fashion and experience designing and concepting game characters in all phases.

- Familiarity with creating Directional Packages, including turnarounds, detail shots of accessories, and material call-outs.

- Ability to reinterpret and render realistic real-world fashion garments, including structural details like hems, seams, pockets, patterns, fit, and folds.

- Knowledge of realistic anatomy, clothing, fabric, materials, and how they drape and fold around bodies.

- Skilled in rendering and dynamically posing figures in motion, action, and dramatic situations.

- Versatile and able to design and concept realistic-looking and stylized characters and costumes.

- Experience creating multiple pattern variations using color, texture, and graphics.

- Solid awareness of posing figures, posture, facial expression, gesture, and movement.

- Good graphic design and typography skills.

Nice to Have:

- Basic knowledge of 3D workflows and the ability to integrate 3D greyblocks or models into concept development.

- Collaborative by nature and able to work with Cine, VFX, and other visual directors.

- Storyboard experience, including working knowledge of cinematography terms, shots, and common techniques and terminology.

- Skilled in creating concept key frames for animation, VFX, and motion graphics.

Software & Tools Proficiency:

- Experience with industry-standard 2D digital painting (e.g., Photoshop).

- Familiar with 3D tools (e.g., Blender, Maya, Substance Designer, Marmoset).

- Familiar with Miro, Slack, and other common communication software.

## Skills

### Required
- fashion design
- game character design
- concept art
- directional packages
- anatomy
- clothing and fabric
- posing figures
- graphic design
- typography

### Nice to have
- 3D workflows
- storyboard experience
- animation
- VFX
- motion graphics

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/zh_CN/careers/JobDetail/Concept-Artist-Characters-EA-SPORTS-FC/215659?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
